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    <title>topic 3D Windows OPENGL default lighting in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264473#M138333</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Goodmorning Archicadistas,&lt;BR /&gt;
I've been wondering if there is a way to have an evenly lit from all sides model when using the OpenGL engine or maybe raise the brightness instead? I would like to avoid getting the (much) darker areas as shown in the attached screenshot.&lt;BR /&gt;
Cheers&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Screenshot_2.jpg" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/6871iEDFD50A45659438A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot_2.jpg" alt="Screenshot_2.jpg" /&gt;&lt;/span&gt;</description>
    <pubDate>Fri, 26 May 2023 12:18:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-26T12:18:15Z</dc:date>
    <item>
      <title>3D Windows OPENGL default lighting</title>
      <link>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264473#M138333</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Goodmorning Archicadistas,&lt;BR /&gt;
I've been wondering if there is a way to have an evenly lit from all sides model when using the OpenGL engine or maybe raise the brightness instead? I would like to avoid getting the (much) darker areas as shown in the attached screenshot.&lt;BR /&gt;
Cheers&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Screenshot_2.jpg" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/6871iEDFD50A45659438A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot_2.jpg" alt="Screenshot_2.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Fri, 26 May 2023 12:18:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264473#M138333</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-26T12:18:15Z</dc:date>
    </item>
    <item>
      <title>Re: 3D Windows OPENGL default lighting</title>
      <link>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264474#M138334</link>
      <description>View &amp;gt; 3D View Options &amp;gt; 3D Projection Settings&lt;BR /&gt;
&lt;BR /&gt;
Press the More Sun... button. That should show you the dialog below. Play with the settings. For a 'clean' OpenGL look, I've stuck to white sun and white ambient colours. The more ambient, the brighter the image, though it leads to over saturation, in my opinion.&lt;BR /&gt;
&lt;BR /&gt;
Also check the sun altitude. For nice shadows set it to something between 45-55 degrees. Try matching the azimuth of sun to azimuth of camera, or something in 45 degree steps if you have a mostly orthogonal model.</description>
      <pubDate>Wed, 02 Mar 2016 13:44:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264474#M138334</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-03-02T13:44:11Z</dc:date>
    </item>
    <item>
      <title>Re: 3D Windows OPENGL default lighting</title>
      <link>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264475#M138335</link>
      <description>Try this:&lt;BR /&gt;
Go to 3d projections Settings (by right click, or View menu &amp;gt; 3D View options)&lt;BR /&gt;
Then click on more sun, and make contribution to Ambient 100%, that helps a little, and also try making the sunlight 100% if needed.&lt;BR /&gt;
&lt;BR /&gt;
PD: Read Erwin Post is more complete explanation. I wrote this at the same time He was writing.</description>
      <pubDate>Wed, 02 Mar 2016 13:53:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264475#M138335</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-02T13:53:07Z</dc:date>
    </item>
    <item>
      <title>Re: 3D Windows OPENGL default lighting</title>
      <link>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264476#M138336</link>
      <description>thank you both guys! it worked! cheers!</description>
      <pubDate>Wed, 02 Mar 2016 15:31:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/3D-Windows-OPENGL-default-lighting/m-p/264476#M138336</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-03-02T15:31:15Z</dc:date>
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