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    <title>topic How to model a curving banquette with button recesses in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/How-to-model-a-curving-banquette-with-button-recesses/m-p/284272#M146807</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Greetings, I have to model the attached image and believe I can use the Mesh Tool to create the buttoned surface, then convert to a Morph, then rotate.  I am uncertain how to take that surface now vertical and curve it 90 degrees.  Thanks for any insights.  Scott&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Wed, 24 May 2023 17:23:48 GMT</pubDate>
    <dc:creator>Scott Bulmer</dc:creator>
    <dc:date>2023-05-24T17:23:48Z</dc:date>
    <item>
      <title>How to model a curving banquette with button recesses</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-model-a-curving-banquette-with-button-recesses/m-p/284272#M146807</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Greetings, I have to model the attached image and believe I can use the Mesh Tool to create the buttoned surface, then convert to a Morph, then rotate.  I am uncertain how to take that surface now vertical and curve it 90 degrees.  Thanks for any insights.  Scott&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 17:23:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-model-a-curving-banquette-with-button-recesses/m-p/284272#M146807</guid>
      <dc:creator>Scott Bulmer</dc:creator>
      <dc:date>2023-05-24T17:23:48Z</dc:date>
    </item>
    <item>
      <title>Re: How to model a curving banquette with button recesses</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-model-a-curving-banquette-with-button-recesses/m-p/284273#M146808</link>
      <description>I think it would be easier to achieve this look, if you're rendering, using a normal map channel in your texture.&lt;BR /&gt;
&lt;BR /&gt;
I do not think it is possible to model it as flat with a morph then curve it along the length of the chair... I would probably model it as it is in plan with a morph, then elevate the top of the backrest. The front edge would then be filleted to create the soft edge and a texture as mentioned above applied to that.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Wed, 18 Apr 2018 06:09:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-model-a-curving-banquette-with-button-recesses/m-p/284273#M146808</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-04-18T06:09:12Z</dc:date>
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