<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Costumized tiles and Materials in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289744#M149652</link>
    <description>In regards to creating textures, to reduce the effect of tiling I find it useful to create a large canvas in Photoshop and make say a 3x3 block of the original texture randomly rotated or flipped, then make say a 4x4 block of the first block doing the same. In this way you have a larger effective texture pattern before it repeats.&lt;BR /&gt;
&lt;BR /&gt;
When it comes to making seamless textures, you can use Photoshop's offset modifier to allow you to see the seams where it wraps and apply suitable fixes. &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.&lt;BR /&gt;
&lt;BR /&gt;
Edit: If you are using the latest Photoshop, you can use the Pattern Preview feature.</description>
    <pubDate>Thu, 22 Oct 2020 01:59:09 GMT</pubDate>
    <dc:creator>Lingwisyer</dc:creator>
    <dc:date>2020-10-22T01:59:09Z</dc:date>
    <item>
      <title>Costumized tiles and Materials</title>
      <link>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289742#M149650</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hello there! I'm relatively new to Archicad and I've been wondering how is it possible to design a more unique surface. I'm already familiar with the surface editor (adding the image I want etc.) but what about wall and floor designs that don't follow a specific pattern? I wanna create something like this: &lt;A href="https://tilestyle.ie/product/futura-half-rose/" target="_blank"&gt;https://tilestyle.ie/product/futura-half-rose/&lt;/A&gt; (in a more "abstract" form).  &lt;BR /&gt;
thanks! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 09 May 2023 13:48:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289742#M149650</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-09T13:48:42Z</dc:date>
    </item>
    <item>
      <title>Re: Costumized tiles and Materials</title>
      <link>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289743#M149651</link>
      <description>For viewing in OpenGL, you will need to create a surface material with that image on it.&lt;BR /&gt;
Make the image large enough so you don't notice the repeating pattern.&lt;BR /&gt;
&lt;BR /&gt;
For rendered images (Cinerender) you will need to create the same surface there using the same image.&lt;BR /&gt;
I know it is possible to create random coloured tiles (bricks) in Cinerender without using an image - but I have only seen that done with rectangular pattern - not triangular.&lt;BR /&gt;
&lt;BR /&gt;
If you want more control over the pattern of the tiles themselves you would have to create a GDL object (you will need to know how to script GDL), or you could use the curtain wall tool to create a pattern like this.&lt;BR /&gt;
&lt;BR /&gt;
I think you best bet is a large enough sample image that you add to a surface.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 21 Oct 2020 08:57:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289743#M149651</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2020-10-21T08:57:45Z</dc:date>
    </item>
    <item>
      <title>Re: Costumized tiles and Materials</title>
      <link>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289744#M149652</link>
      <description>In regards to creating textures, to reduce the effect of tiling I find it useful to create a large canvas in Photoshop and make say a 3x3 block of the original texture randomly rotated or flipped, then make say a 4x4 block of the first block doing the same. In this way you have a larger effective texture pattern before it repeats.&lt;BR /&gt;
&lt;BR /&gt;
When it comes to making seamless textures, you can use Photoshop's offset modifier to allow you to see the seams where it wraps and apply suitable fixes. &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.&lt;BR /&gt;
&lt;BR /&gt;
Edit: If you are using the latest Photoshop, you can use the Pattern Preview feature.</description>
      <pubDate>Thu, 22 Oct 2020 01:59:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Costumized-tiles-and-Materials/m-p/289744#M149652</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2020-10-22T01:59:09Z</dc:date>
    </item>
  </channel>
</rss>

