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    <title>topic Re: Lighting Tunnel in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342223#M159833</link>
    <description>&lt;P&gt;Hello&lt;/P&gt;&lt;P&gt;Have you tried to do it with the curtain wall tool? I found this old video that might be helpful.&lt;/P&gt;&lt;P&gt;&lt;A href="https://youtu.be/gfFeFdwdZzM" target="_blank"&gt;https://youtu.be/gfFeFdwdZzM&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;</description>
    <pubDate>Fri, 24 Jun 2022 17:00:11 GMT</pubDate>
    <dc:creator>Ricardo Lopez</dc:creator>
    <dc:date>2022-06-24T17:00:11Z</dc:date>
    <item>
      <title>Lighting Tunnel</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342222#M159832</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am currently trying to create a lighting tunnel,&lt;/P&gt;&lt;P&gt;attached is an example found online.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This will later be put into twin motion for a render as I do not require any form of documentation for this (just looks),&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My initial idea was to create a profile using lots of squares, approx. 5mm x 5mm - then rotating this square lots of times around a central position - then I could drag out numerous copies of this profile and I would get the random scatter effect,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Obviously this has made for millions of individual squares and therefore Archicad is saying No.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What are my options?&lt;/P&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/55026iCB0874BAF8CC7B5D/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Lighting tunnel.jpg" title="Lighting tunnel.jpg" /&gt;</description>
      <pubDate>Fri, 24 Jun 2022 16:39:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342222#M159832</guid>
      <dc:creator>JackIPL</dc:creator>
      <dc:date>2022-06-24T16:39:04Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting Tunnel</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342223#M159833</link>
      <description>&lt;P&gt;Hello&lt;/P&gt;&lt;P&gt;Have you tried to do it with the curtain wall tool? I found this old video that might be helpful.&lt;/P&gt;&lt;P&gt;&lt;A href="https://youtu.be/gfFeFdwdZzM" target="_blank"&gt;https://youtu.be/gfFeFdwdZzM&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;</description>
      <pubDate>Fri, 24 Jun 2022 17:00:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342223#M159833</guid>
      <dc:creator>Ricardo Lopez</dc:creator>
      <dc:date>2022-06-24T17:00:11Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting Tunnel</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342235#M159837</link>
      <description>&lt;P&gt;Build the primary structure (ribs and horizontals) with Archicad elements (probably complex profile beams will be the easiest). Then use a similar extruded shape with the beam tool or She'll tool to make a thin skin along the length of the form. Create a surface with the random lights derived from a jpg or png and apply that to the thin skin.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So super structure: model&lt;/P&gt;&lt;P&gt;Substructure/lights/randomness: image mapping&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 24 Jun 2022 21:20:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342235#M159837</guid>
      <dc:creator>JaredBanks</dc:creator>
      <dc:date>2022-06-24T21:20:08Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting Tunnel</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342241#M159838</link>
      <description>&lt;P&gt;I understand the question is about the string lights.&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you intend to model the lights, as opposed to just throwing in a vault surface and adding a texture in Twinmotion, each individual light can probably be reduced to a rectangular or perhaps triangular morph face (aren't they much larger than 5 mm in reality?) –polygon count shouldn't be that high with triangular or quadrangular faces, as opposed to the prisms you are getting with complex profiles.&lt;/P&gt;&lt;P&gt;(You create and rotate a bunch of them, and then group, and duplicate/multiply groups. Or (I think) converting the bunch of lights to morph will give you a single multi-light morph to multiply or drag around, which for spatial rotation purposes is better than objects.)&lt;/P&gt;&lt;P&gt;If you were to do this tunnel more than once, or wanted to try variations in light fixture size, spacing, rotation, etc., it would be an ideal situation for scripting a very simple GDL light string. But for a quick one-off, rendering-only, in a non-GDL user, I think your approach makes sense.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Jun 2022 04:40:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342241#M159838</guid>
      <dc:creator>Ignacio Azpiazu</dc:creator>
      <dc:date>2022-06-25T04:40:33Z</dc:date>
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    <item>
      <title>Re: Lighting Tunnel</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342319#M159864</link>
      <description>&lt;P data-unlink="true"&gt;You could try using the&amp;nbsp;&lt;EM&gt;Massivator&lt;/EM&gt; object mentioned in this &lt;A href="https://community.Graphisoft.com/t5/Design-forum/Dynamic-Arrays/m-p/226652" target="_self"&gt;post&lt;/A&gt;&amp;nbsp;to create a random scattering.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jun 2022 01:52:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-Tunnel/m-p/342319#M159864</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2022-06-27T01:52:31Z</dc:date>
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