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    <title>topic Texture mapping in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Texture-mapping/m-p/356246#M161658</link>
    <description>&lt;P&gt;You can see here the problem.......&lt;/P&gt;&lt;P&gt;This is an elevation from V25 with textures activated.&lt;/P&gt;&lt;P&gt;The same thing is happening to the 3D.&lt;/P&gt;&lt;P&gt;This goes way back...........to the problematic texture mapping of OpenGL I think.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="texture.jpg" style="width: 543px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29842iC3819CC55CADAC22/image-dimensions/543x330?v=v2" width="543" height="330" role="button" title="texture.jpg" alt="texture.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also noticed that the texture mapping of profile edges of shells might be distorted but if you use&amp;nbsp; a hole to cut it the mapping shows correctly. So the engine works correctly but not for all cases. If it functions correctly for holes it should functioned correctly also for simple edges. I would considered this a bug......&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="Simple edge of profiled shell" style="width: 321px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29849i5288717F980DA7A0/image-dimensions/321x249?v=v2" width="321" height="249" role="button" title="mapping without hole.jpg" alt="Simple edge of profiled shell" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Simple edge of profiled shell&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="cut with a shell hole.jpg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29864iC0E4735A04E9839D/image-size/medium?v=v2&amp;amp;px=400" role="button" title="cut with a shell hole.jpg" alt="cut with a shell hole.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Another case where you can see clearly the problem:&lt;/P&gt;&lt;P&gt;Edge of shell and wall with the same profile:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="shell wall.jpg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29863iB048C6C9F5CDE169/image-size/medium?v=v2&amp;amp;px=400" role="button" title="shell wall.jpg" alt="shell wall.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 19 Sep 2022 10:38:43 GMT</pubDate>
    <dc:creator>Botonis</dc:creator>
    <dc:date>2022-09-19T10:38:43Z</dc:date>
    <item>
      <title>Texture mapping</title>
      <link>https://community.graphisoft.com/t5/Modeling/Texture-mapping/m-p/356246#M161658</link>
      <description>&lt;P&gt;You can see here the problem.......&lt;/P&gt;&lt;P&gt;This is an elevation from V25 with textures activated.&lt;/P&gt;&lt;P&gt;The same thing is happening to the 3D.&lt;/P&gt;&lt;P&gt;This goes way back...........to the problematic texture mapping of OpenGL I think.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="texture.jpg" style="width: 543px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29842iC3819CC55CADAC22/image-dimensions/543x330?v=v2" width="543" height="330" role="button" title="texture.jpg" alt="texture.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also noticed that the texture mapping of profile edges of shells might be distorted but if you use&amp;nbsp; a hole to cut it the mapping shows correctly. So the engine works correctly but not for all cases. If it functions correctly for holes it should functioned correctly also for simple edges. I would considered this a bug......&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="Simple edge of profiled shell" style="width: 321px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29849i5288717F980DA7A0/image-dimensions/321x249?v=v2" width="321" height="249" role="button" title="mapping without hole.jpg" alt="Simple edge of profiled shell" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Simple edge of profiled shell&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="cut with a shell hole.jpg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29864iC0E4735A04E9839D/image-size/medium?v=v2&amp;amp;px=400" role="button" title="cut with a shell hole.jpg" alt="cut with a shell hole.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Another case where you can see clearly the problem:&lt;/P&gt;&lt;P&gt;Edge of shell and wall with the same profile:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="shell wall.jpg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/29863iB048C6C9F5CDE169/image-size/medium?v=v2&amp;amp;px=400" role="button" title="shell wall.jpg" alt="shell wall.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Sep 2022 10:38:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Texture-mapping/m-p/356246#M161658</guid>
      <dc:creator>Botonis</dc:creator>
      <dc:date>2022-09-19T10:38:43Z</dc:date>
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