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    <title>topic Re: QUESTION: Texture Origin for From/Edge/Rear of walls in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586783#M170305</link>
    <description>&lt;P&gt;one of these settings ?&amp;nbsp; &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="SteveJepson_0-1707180247257.png" style="width: 514px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/52887iF9B8FBA4F6D44ACB/image-dimensions/514x239?v=v2" width="514" height="239" role="button" title="SteveJepson_0-1707180247257.png" alt="SteveJepson_0-1707180247257.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 06 Feb 2024 00:44:41 GMT</pubDate>
    <dc:creator>Steve Jepson</dc:creator>
    <dc:date>2024-02-06T00:44:41Z</dc:date>
    <item>
      <title>QUESTION: Texture Origin for From/Edge/Rear of walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586220#M170272</link>
      <description>&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;P&gt;Not sure if this has been addressed but it seems impossible to align block/brick textures correctly; what I mean is the front and rear face work perfectly with the imaging/origin action but the edges/cut esp on the top seem to have random UV assignment. I use photo rendered underlay as part of the detailing and simulation and wish to know a solution for this as the rest of it works so well&lt;BR /&gt;You can see the blockwork is otherwise perfect, even on verticals, it works but on top and bottom, it doesnt...unless Im missing something?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This top face mapping doesnt seem to be related to the wall faces in origin&lt;/P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Aurasphere_0-1706776491558.jpeg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/52703i6A22FECB1ED51921/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Aurasphere_0-1706776491558.jpeg" alt="Aurasphere_0-1706776491558.jpeg" /&gt;&lt;/span&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Yet on this edge its fine&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Aurasphere_1-1706776503376.jpeg" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/52704i699318D9233F9A3B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Aurasphere_1-1706776503376.jpeg" alt="Aurasphere_1-1706776503376.jpeg" /&gt;&lt;/span&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 01 Feb 2024 08:35:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586220#M170272</guid>
      <dc:creator>Aurasphere</dc:creator>
      <dc:date>2024-02-01T08:35:52Z</dc:date>
    </item>
    <item>
      <title>Re: QUESTION: Texture Origin for From/Edge/Rear of walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586783#M170305</link>
      <description>&lt;P&gt;one of these settings ?&amp;nbsp; &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="SteveJepson_0-1707180247257.png" style="width: 514px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/52887iF9B8FBA4F6D44ACB/image-dimensions/514x239?v=v2" width="514" height="239" role="button" title="SteveJepson_0-1707180247257.png" alt="SteveJepson_0-1707180247257.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 06 Feb 2024 00:44:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586783#M170305</guid>
      <dc:creator>Steve Jepson</dc:creator>
      <dc:date>2024-02-06T00:44:41Z</dc:date>
    </item>
    <item>
      <title>Re: QUESTION: Texture Origin for From/Edge/Rear of walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586786#M170306</link>
      <description>&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;lol...maybe read the details.....read the post a bit more carefully &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;In other words, the edge application uses the same UV dimensions of the map despite the face orientation to world coords&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If the edge is applied, it is correct in vertical but top and bottom are not&lt;/P&gt;&lt;P&gt;Needs a modifier flag or a deeper level of detail&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Pic 1 is the same texture as pic 2 (being applied to the edge face) but its orientation/direction is abritary and changes per element type&lt;/P&gt;&lt;P&gt;Complex profiles allow sub component mapping...this is what is needed for generic elements&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope that makes it clearer!&lt;/P&gt;</description>
      <pubDate>Tue, 06 Feb 2024 00:53:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/QUESTION-Texture-Origin-for-From-Edge-Rear-of-walls/m-p/586786#M170306</guid>
      <dc:creator>Aurasphere</dc:creator>
      <dc:date>2024-02-06T00:53:22Z</dc:date>
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