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    <title>topic Bump mapping in surfaces in OpenGL in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Bump-mapping-in-surfaces-in-OpenGL/m-p/662245#M176579</link>
    <description>&lt;P&gt;Perhaps I am losing my mind, but I seem to recall a time in which ArchiCAD could handle 3D display of things like blockwork mortar joints via an alpha channel within a surface texture, allowing the remaining&amp;nbsp; bricks or blocks to have colour adjustable via colour picker in the surface editor - and that the result worked in the standard OpenGL 3D editing window environment, not just in rendered views.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Am I deluded?&amp;nbsp; In ArchiCAD 28, How can I have dynamically a colour adjustable blockwork surface appearance in the 3D editing window? (without having to go into photoshop to create every colour permutation via multiple bitmap texture definitions)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, as far as I can tell, none of the surfaces in the additional surface catalogue appear to work using bump mapping, though it looks like that is intended?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="courier new,courier" color="grey"&gt;Operating system used: &lt;EM&gt;Windows 11 23H2&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 12 May 2025 12:30:33 GMT</pubDate>
    <dc:creator>Paul King</dc:creator>
    <dc:date>2025-05-12T12:30:33Z</dc:date>
    <item>
      <title>Bump mapping in surfaces in OpenGL</title>
      <link>https://community.graphisoft.com/t5/Modeling/Bump-mapping-in-surfaces-in-OpenGL/m-p/662245#M176579</link>
      <description>&lt;P&gt;Perhaps I am losing my mind, but I seem to recall a time in which ArchiCAD could handle 3D display of things like blockwork mortar joints via an alpha channel within a surface texture, allowing the remaining&amp;nbsp; bricks or blocks to have colour adjustable via colour picker in the surface editor - and that the result worked in the standard OpenGL 3D editing window environment, not just in rendered views.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Am I deluded?&amp;nbsp; In ArchiCAD 28, How can I have dynamically a colour adjustable blockwork surface appearance in the 3D editing window? (without having to go into photoshop to create every colour permutation via multiple bitmap texture definitions)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, as far as I can tell, none of the surfaces in the additional surface catalogue appear to work using bump mapping, though it looks like that is intended?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="courier new,courier" color="grey"&gt;Operating system used: &lt;EM&gt;Windows 11 23H2&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 12 May 2025 12:30:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Bump-mapping-in-surfaces-in-OpenGL/m-p/662245#M176579</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2025-05-12T12:30:33Z</dc:date>
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