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    <title>topic Re: How to create water falling effect??? in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36791#M18183</link>
    <description>How about using a semi transparent texture of a waterfall with an alpha layer to put holes in it. You could then align this on a wall or a mesh.&lt;BR /&gt;
&lt;BR /&gt;
If you you wanted to make a moving water effect, you could code a library part to 'ripple' with each frame change in an animation.</description>
    <pubDate>Fri, 14 Sep 2007 13:52:58 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-09-14T13:52:58Z</dc:date>
    <item>
      <title>How to create water falling effect???</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36790#M18182</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;How to create water falling effect??? water movement in Archicad ?  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_question.gif" style="display : inline;" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 14 Sep 2007 02:56:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36790#M18182</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-14T02:56:01Z</dc:date>
    </item>
    <item>
      <title>Re: How to create water falling effect???</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36791#M18183</link>
      <description>How about using a semi transparent texture of a waterfall with an alpha layer to put holes in it. You could then align this on a wall or a mesh.&lt;BR /&gt;
&lt;BR /&gt;
If you you wanted to make a moving water effect, you could code a library part to 'ripple' with each frame change in an animation.</description>
      <pubDate>Fri, 14 Sep 2007 13:52:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36791#M18183</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-14T13:52:58Z</dc:date>
    </item>
    <item>
      <title>Re: How to create water falling effect???</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36792#M18184</link>
      <description>Yeah, but what happens with the bottom of the waterfall? There should be lots of effects...</description>
      <pubDate>Fri, 14 Sep 2007 21:14:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36792#M18184</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-14T21:14:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to create water falling effect???</title>
      <link>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36793#M18185</link>
      <description>It would be lovely to have a single parametric waterfall with all the effects, but there isn't.&lt;BR /&gt;
&lt;BR /&gt;
You must build it, and with the complex profile and wall tool in Archicad 11, it is feasible. &lt;BR /&gt;
&lt;BR /&gt;
Our inventive colleague Frank Chin made an animated fountain that is freely available, but it remains cartoonish in effect.&lt;BR /&gt;
 A GDL tour-de-force, nontheless.&lt;BR /&gt;
&lt;BR /&gt;
The trick to a good waterfall, i suspect, is attention to detail - and several material surfaces, both opaque and transparent, applied to overlapping elements to exaggerate complexity.&lt;BR /&gt;
&lt;BR /&gt;
This would be an artistic challenge. I imagine that if it was a fairly architectural water cascade, the water would roll over a level precipice. You could make several curved and wavy complex profiles and apply them to several overlapping wavy walls. Use the water shader in LightWorks for this.&lt;BR /&gt;
At the bottom of the spillway, there would be foam on a level plane - a slab perhaps, colliding with mesh elements at that level. You'd need to have several overlapping meshes [DNC's sea object, for instance or the "Water" object in our library] with different foam/wave shader combinations and at different amplitudes to create the multitude of effects a realistic cascade might have.&lt;BR /&gt;
&lt;BR /&gt;
I've had success with translucency or partial obscuring by duplicating a mesh, elevating the copy and placing a perforated material on the copy. This creates a depth effect that could make foam look translucent.</description>
      <pubDate>Fri, 14 Sep 2007 21:50:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/How-to-create-water-falling-effect/m-p/36793#M18185</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-09-14T21:50:01Z</dc:date>
    </item>
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