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    <title>topic Re: Directing 3D Elements to a Story in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49282#M25058</link>
    <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;You've got two wishes going here Karl.&lt;BR /&gt;
&lt;BR /&gt;
Consistency in 3D; stop strange snapping to project zero.&lt;BR /&gt;
&lt;BR /&gt;
Elevations in info palette relative to current/home story.&lt;BR /&gt;
&lt;BR /&gt;
I look forward to voting for them &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;

Hmmm ... Matthew ... that mocha was good, not you owe me another one:&lt;BR /&gt;
&lt;BR /&gt;
The Z can be set to project OR user defined zero - see the little arrow pointing right below the Z coordinate box? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;</description>
    <pubDate>Sat, 15 May 2004 04:40:58 GMT</pubDate>
    <dc:creator>Djordje</dc:creator>
    <dc:date>2004-05-15T04:40:58Z</dc:date>
    <item>
      <title>Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49259#M25035</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
When drawing in 3D; is there a way of locating an element in a certain story? Every element that I draw in 3D automatically goes to 1st floor. Even slabs that have the option of CURRENT STORY are placed at 1st story when the plan window is at 2nd story. If this is the way it works, so how every one else draws in 3D?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph Harouni&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 26 May 2023 07:02:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49259#M25035</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-26T07:02:38Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49260#M25036</link>
      <description>The elements will be drawn on the story that is currently active in the plan window. I would like to see something better than this (in addition to my posted wish for an element's home story to display in the info palette and settings dialog). Perhaps a "working story" indicator that could be displayed and moved in the 3D window would do the trick.</description>
      <pubDate>Tue, 11 May 2004 18:10:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49260#M25036</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-11T18:10:57Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49261#M25037</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;The elements will be drawn on the story that is currently active in the plan window. I would like to see something better than this (in addition to my posted wish for an element's home story to display in the info palette and settings dialog). Perhaps a "working story" indicator that could be displayed and moved in the 3D window would do the trick.&lt;/BLOCKQUOTE&gt;

... and it could be as easy as moving the user origin ... UCS, anybody? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;</description>
      <pubDate>Tue, 11 May 2004 18:45:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49261#M25037</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-05-11T18:45:39Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49262#M25038</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;The elements will be drawn on the story that is currently active in the plan window.&lt;/BLOCKQUOTE&gt;
Matthew,&lt;BR /&gt;
How, where, what &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt; Even though in plan my project map is set to Second Story and I do see the Second story in plan when I go to 3D window and draw a wall, it goes to First story when I go back to plan, and not to Second story! Am I missing any setting?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph</description>
      <pubDate>Tue, 11 May 2004 19:01:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49262#M25038</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-11T19:01:21Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49263#M25039</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;When drawing in 3D; is there a way of locating an element in a certain story?&lt;/BLOCKQUOTE&gt;

Place the origin at that storey.&lt;/BLOCKQUOTE&gt;

I didn't know that. I'll have to check it out. Thanks, Djordje.&lt;BR /&gt;
&lt;BR /&gt;
Yes, it works! (Not that I doubted you, I just had to see it myself.) How long has it been this way?</description>
      <pubDate>Tue, 11 May 2004 19:09:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49263#M25039</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-11T19:09:21Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49264#M25040</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;When drawing in 3D; is there a way of locating an element in a certain story?&lt;/BLOCKQUOTE&gt;

Place the origin at that storey.&lt;/BLOCKQUOTE&gt;

I didn't know that. I'll have to check it out. Thanks, Djordje.&lt;BR /&gt;
&lt;BR /&gt;
Yes, it works! (Not that I doubted you, I just had to see it myself.) How long has it been this way?&lt;/BLOCKQUOTE&gt;

If you take a better look, I deleted the message. But you managed to respond &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt; Why did I delete it? Because it does NOT work the way Joseph wants.&lt;BR /&gt;
&lt;BR /&gt;
It &lt;B&gt;DOES&lt;/B&gt; place the elements at the correct elevation, but it &lt;B&gt; DOES NOT &lt;/B&gt; place them on the correct storey, and they are shown on the storey active in the plan window, and belong to that storey. IMHO confusing.&lt;BR /&gt;
&lt;BR /&gt;
However, I could swear that it worked that way once upon a time or in a ... hm ... unfinished version. &lt;BR /&gt;
&lt;BR /&gt;
Thomas is not the only one with Alzheimer looming &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Tue, 11 May 2004 19:22:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49264#M25040</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-05-11T19:22:14Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49265#M25041</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;It &lt;B&gt;DOES&lt;/B&gt; place the elements at the correct elevation, but it &lt;B&gt; DOES NOT &lt;/B&gt; place them on the correct storey, and they are shown on the storey active in the plan window, and belong to that storey. IMHO confusing.&lt;BR /&gt;
However, I could swear that it worked that way once upon a time or in a ... hm ... unfinished version.&lt;/BLOCKQUOTE&gt;
Matthew and Djordje I am totally confused &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt; by now?!&lt;BR /&gt;
These are the steps I am taking:&lt;BR /&gt;
1. First I have to at least draw one element at each story (we can not start to draw in 3D no matter in what story is your plan window, correct?)&lt;BR /&gt;
2. While in plan of desired story, in 3D place the User Origin at bottom node of a wall and beam or top node of slab of the element on the desired story and start drawing.&lt;BR /&gt;
Is the correct and only way?&lt;BR /&gt;
Any alternative to changing the story from with in 3D window, without going back and forth between plan and 3D?&lt;BR /&gt;
By the way,
&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt; and it could be as easy as moving the user origin ... UCS, anybody  &lt;/BLOCKQUOTE&gt;
what is UCS?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph</description>
      <pubDate>Tue, 11 May 2004 20:02:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49265#M25041</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-11T20:02:17Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49266#M25042</link>
      <description>&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;Matthew and Djordje I am totally confused &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt; by now?!&lt;BR /&gt;
These are the steps I am taking:&lt;BR /&gt;
1. First I have to at least draw one element at each story (we can not start to draw in 3D no matter in what story is your plan window, correct?)&lt;BR /&gt;
2. While in plan of desired story, in 3D place the User Origin at bottom node of a wall and beam or top node of slab of the element on the desired story and start drawing.&lt;BR /&gt;
Is the correct and only way?&lt;/BLOCKQUOTE&gt;

Yep, you got it. To be completely correct, place the origin at the zero level of the current storey. The elements will be created on the proper level and the storey that is active in the 2D window.&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;Any alternative to changing the story from with in 3D window, without going back and forth between plan and 3D?&lt;/BLOCKQUOTE&gt;

Regretfully no; which is not consistent, as the 2D plan window knows the storey AND the elevation, while the 3D window know only about elevation. AFAIK!&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;what is UCS?&lt;/BLOCKQUOTE&gt;

AutoCAD speak for User Coordinate System. In AutoCAD, you can specify it by clicking at any three coplanar points in space, and then it defines the spatial plane you are working in, with the current Z perpendicular to it. I unlearned it in the last ... hm ... years.</description>
      <pubDate>Wed, 12 May 2004 06:24:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49266#M25042</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-05-12T06:24:39Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49267#M25043</link>
      <description>Seems to me that AC - based on Story Height data given in story Settings - will decide to which Story the level of your current Local Origin belongs. Then it will draw the element created in 3D at that level and on that Story. Looks completely logical to me.&lt;BR /&gt;
Laszlo</description>
      <pubDate>Wed, 12 May 2004 07:44:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49267#M25043</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2004-05-12T07:44:52Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49268#M25044</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Seems to me that AC - based on Story Height data given in story Settings - will decide to which Story the level of your current Local Origin belongs. Then it will draw the element created in 3D at that level and on that Story. Looks completely logical to me.&lt;BR /&gt;
Laszlo&lt;/BLOCKQUOTE&gt;

Verified (as if Laszlo needs verifying)  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
...works well over here...completely logical.</description>
      <pubDate>Wed, 12 May 2004 19:25:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49268#M25044</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T19:25:27Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49269#M25045</link>
      <description>&lt;BLOCKQUOTE&gt;Richard wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Seems to me that AC - based on Story Height data given in story Settings - will decide to which Story the level of your current Local Origin belongs. Then it will draw the element created in 3D at that level and on that Story. Looks completely logical to me.&lt;BR /&gt;
Laszlo&lt;/BLOCKQUOTE&gt;

Verified (as if Laszlo needs verifying)  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
...works well over here...completely logical.&lt;/BLOCKQUOTE&gt;
But not logical since we can not change stories in 3D. I think this is what Djordje means.&lt;BR /&gt;
Joseph</description>
      <pubDate>Wed, 12 May 2004 20:19:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49269#M25045</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T20:19:29Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49270#M25046</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;To be completely correct, place the origin at the zero level of the current storey. The elements will be created on the proper level and the storey that is active in the 2D window.&lt;/BLOCKQUOTE&gt;
Djordje,&lt;BR /&gt;
Is there a way of invoking a command and having it to place the origin at the zero level of the current story. It is not possible to fish out the zero level of the current story by moving the cursor around and finding THE hot spot?&lt;BR /&gt;
Thanks in advance for all your valuable guidance,&lt;BR /&gt;
Joseph Harouni</description>
      <pubDate>Wed, 12 May 2004 21:44:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49270#M25046</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T21:44:19Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49271#M25047</link>
      <description>&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;But not logical since we can not change stories in 3D. I think this is what Djordje means.&lt;BR /&gt;
Joseph&lt;/BLOCKQUOTE&gt;

I don't know what you mean.  It is completely logical.  &lt;BR /&gt;
&lt;BR /&gt;
You can direct 3D elements to &lt;B&gt;any&lt;/B&gt; story in the 3D window. &lt;BR /&gt;

&lt;LIST type="lower-alpha"&gt;&lt;S&gt;[list=a]&lt;/S&gt;&lt;LI&gt;&lt;S&gt;&lt;/S&gt;&lt;/LI&gt;&lt;LI&gt;Open the 3d window&lt;/LI&gt;&lt;LI&gt;&lt;S&gt;&lt;/S&gt;&lt;/LI&gt;&lt;LI&gt;Select object&lt;/LI&gt;&lt;LI&gt;&lt;S&gt;&lt;/S&gt;&lt;/LI&gt;&lt;LI&gt;Open settings&lt;/LI&gt;&lt;LI&gt;&lt;S&gt;&lt;/S&gt;&lt;/LI&gt;&lt;LI&gt;Change its base elevation relative to your story settings.&lt;/LI&gt;  &lt;BR /&gt;
Very simple...Very logical...&lt;BR /&gt;
&lt;BR /&gt;
It is already wish that users be given &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;more&lt;E&gt;&lt;/E&gt; story/object control through info box or other means.  Go vote!   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?t=2399" target="_blank"&gt;&lt;/A&gt;&lt;S&gt;&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?t=2399" target="_blank"&gt;&lt;/A&gt;&lt;A href="&amp;lt;/s&amp;gt;&amp;lt;LINK_TEXT text=&amp;quot;http://archicad-talk.graphisoft.com/vie ... php?t=2399&amp;quot;&amp;gt;http://archicad-talk.graphisoft.com/viewtopic.php?t=2399&amp;lt;/LINK_TEXT&amp;gt;&amp;lt;e&amp;gt;"&gt;&lt;/A&gt;&lt;/S&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... php?t=2399"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?t=2399&lt;/LINK_TEXT&gt;&lt;E&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
But, I believe your original question has been answered.&lt;/LIST&gt;</description>
      <pubDate>Wed, 12 May 2004 22:01:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49271#M25047</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T22:01:49Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49272#M25048</link>
      <description>You can use Gravity (in your coordinate box) to stick to the bottom of the wall to a slab - hopefully your walls are sitting on slabs!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
You can also use the b value in your info box to determine a height from project zero.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Wed, 12 May 2004 22:22:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49272#M25048</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2004-05-12T22:22:17Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49273#M25049</link>
      <description>&lt;BLOCKQUOTE&gt;Richard wrote:&lt;BR /&gt;I don't know what you mean.  It is completely logical.&lt;/BLOCKQUOTE&gt;
I mean having the same short cut keys as Opt+5 and Opt+6 in 3D to go from one story to another with out having to go to plan window.&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph&lt;BR /&gt;
p.s. I voted</description>
      <pubDate>Wed, 12 May 2004 22:58:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49273#M25049</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T22:58:19Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49274#M25050</link>
      <description>&lt;BLOCKQUOTE&gt;Link wrote:&lt;BR /&gt;You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.&lt;/BLOCKQUOTE&gt;
Link,&lt;BR /&gt;
Is this what Djordje means by saying "place the origin at the zero level of the current story? Or I need to wait till he wakes up tomorrow:) &lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph</description>
      <pubDate>Wed, 12 May 2004 23:05:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49274#M25050</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-12T23:05:35Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49275#M25051</link>
      <description>&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Link wrote:&lt;BR /&gt;You can use Gravity (in your coordinate box)You can also use the b value in your info box to determine a height from project zero.&lt;/BLOCKQUOTE&gt;
Link,&lt;BR /&gt;
Is this what Djordje means by saying "place the origin at the zero level of the current story? Or I need to wait till he wakes up tomorrow:) &lt;/BLOCKQUOTE&gt;

No, that is the elevation of the object.&lt;BR /&gt;
&lt;BR /&gt;
Now the trick is - I just tried again, and it works, don't know what's up with my home machine where it did not work, as I knew it worked - to create the stuff in the storey space, it has to be at elevation equal or more than the storey elevation, and it will be shown on the proper storey, as Laci said.&lt;BR /&gt;
&lt;BR /&gt;
So all is well ...</description>
      <pubDate>Thu, 13 May 2004 09:08:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49275#M25051</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-05-13T09:08:19Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49276#M25052</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;Now the trick is - I just tried again, and it works&lt;/BLOCKQUOTE&gt;
Djordje,&lt;BR /&gt;
Could you explain what the TRICK is and how it WORKS?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Joseph</description>
      <pubDate>Thu, 13 May 2004 19:27:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49276#M25052</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-05-13T19:27:44Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49277#M25053</link>
      <description>&lt;BLOCKQUOTE&gt;Joseph wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;Now the trick is - I just tried again, and it works&lt;/BLOCKQUOTE&gt;Djordje, Could you explain what the TRICK is and how it WORKS?&lt;/BLOCKQUOTE&gt;

Yes. it also works on my home machine - if I try it after midnight, somehow it does not work every time &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cool.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Try this (US nomination for stories in brackets):&lt;BR /&gt;
&lt;BR /&gt;
1. Draw a rectangle wall on the ground (first) floor.&lt;BR /&gt;
2. Create the next floor; make note of the first (second) floor level - 2700 mm by default in the International version&lt;BR /&gt;
3. Keep the 2D window on the ground floor&lt;BR /&gt;
4. Go to 3D window&lt;BR /&gt;
&lt;BR /&gt;
The next steps can be done in two ways:&lt;BR /&gt;
&lt;BR /&gt;
4a. Place the user origin at the first (second) storey level; start drawing walls from the user origin. They will apper on the first (second) storey. The same with slabs. If you want to place objects, lock the Z by ALT-Z.&lt;BR /&gt;
&lt;BR /&gt;
4b. Specify the level of the slab so that the top of it is at the Z level of the first (second) storey. Specify the bottom of the wall to be on the same or higher Z level. Specify the Z of the insertion point of an object so that it is the same or more than the level of that storey. Until it is in the space of the first (second) storey, it will be placed there, regardless of the storey shown in plan window.&lt;BR /&gt;
&lt;BR /&gt;
As Laszlo suggested, using Gravity on placed slabs also helps ... Laci, could we have movies on ArchiGuide?</description>
      <pubDate>Fri, 14 May 2004 18:39:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49277#M25053</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-05-14T18:39:37Z</dc:date>
    </item>
    <item>
      <title>Re: Directing 3D Elements to a Story</title>
      <link>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49278#M25054</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;[Specify the bottom of the wall to be on the same or higher Z level.&lt;/BLOCKQUOTE&gt;

Helpful tips!&lt;BR /&gt;
&lt;BR /&gt;
This is slightly off-topic, but something I've never understood when working in the 3D window.  I start drawing a wall as you describe with my user origin at the upper story.  All is fine.  If  I click once to end the wall (instead of double clicking to accept the default height), I can drag up and down to set the height.&lt;BR /&gt;
&lt;BR /&gt;
If I type 5 in the Z box, I get a 5' tall wall that starts at the user origin (my original click).  The coordinate box also shows '5' in the R box.   Or I can stretch downwards (or enter -5) and I still get a '5' in the R box.  So far so good - looks just like the way radius works in 2D.&lt;BR /&gt;
&lt;BR /&gt;
If instead, after gesturing upwards, I enter 5' in the R box - then I get a negative number in the Z box and the base of my wall is at 5' above the project (not user) origin - absolute 5' - and the top of the wall is at the user origin.  This doesn't make sense to me.  (As an aside, the wall, now completely below the upper story, still appears on the upper story plan.)&lt;BR /&gt;
&lt;BR /&gt;
Am I doing something wrong, or shouldn't R in the 3D window behave the same way that it does in 2D and recognize which direction you have gestured with the mouse?  I behaves that way when you drag, but when you make an entry, it behaves as if it is an absolute value relative to project zero.&lt;BR /&gt;
&lt;BR /&gt;
Thanks!&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/15715iD6E92BA860E5953D/image-size/large?v=v2&amp;amp;px=999" border="0" alt="3d-place.gif" title="3d-place.gif" /&gt;</description>
      <pubDate>Fri, 14 May 2004 20:44:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Directing-3D-Elements-to-a-Story/m-p/49278#M25054</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2004-05-14T20:44:23Z</dc:date>
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