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    <title>topic Re: Changing Origin of Vectorial 3D Hatch on Sect/ Elev in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55365#M28121</link>
    <description>Eduardo&lt;BR /&gt;
&lt;BR /&gt;
I think in AC10 you now use Design (in 9 was Edit) &amp;gt;Align 3D texture&amp;gt; Set origin / direction. It was peviously best done in 3D window rather than Section / Elevation window, not sure if that is still the case. This effects both the texture map origin and vectorial fills.&lt;BR /&gt;
&lt;BR /&gt;
HTH</description>
    <pubDate>Wed, 09 Aug 2006 02:42:24 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2006-08-09T02:42:24Z</dc:date>
    <item>
      <title>Changing Origin of Vectorial 3D Hatch on Sect/ Elev</title>
      <link>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55364#M28120</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there a way to change/control the vectorial fill origin of a material on Elev and Sections? or are they tied to the project origin?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 09 Aug 2006 01:59:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55364#M28120</guid>
      <dc:creator>Eduardo Rolon</dc:creator>
      <dc:date>2006-08-09T01:59:16Z</dc:date>
    </item>
    <item>
      <title>Re: Changing Origin of Vectorial 3D Hatch on Sect/ Elev</title>
      <link>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55365#M28121</link>
      <description>Eduardo&lt;BR /&gt;
&lt;BR /&gt;
I think in AC10 you now use Design (in 9 was Edit) &amp;gt;Align 3D texture&amp;gt; Set origin / direction. It was peviously best done in 3D window rather than Section / Elevation window, not sure if that is still the case. This effects both the texture map origin and vectorial fills.&lt;BR /&gt;
&lt;BR /&gt;
HTH</description>
      <pubDate>Wed, 09 Aug 2006 02:42:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55365#M28121</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-08-09T02:42:24Z</dc:date>
    </item>
    <item>
      <title>Re: Changing Origin of Vectorial 3D Hatch on Sect/ Elev</title>
      <link>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55366#M28122</link>
      <description>That did it, thanks. Though it still has to be done in the 3D window.</description>
      <pubDate>Wed, 09 Aug 2006 03:00:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Changing-Origin-of-Vectorial-3D-Hatch-on-Sect-Elev/m-p/55366#M28122</guid>
      <dc:creator>Eduardo Rolon</dc:creator>
      <dc:date>2006-08-09T03:00:45Z</dc:date>
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