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    <title>topic Re: Help with lightworks and .3ds files in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Help-with-lightworks-and-3ds-files/m-p/57788#M29329</link>
    <description>This is probably because the materials have separate definitions for LightWorks and the internal engine. This is to accommodate the different capabilities of the two but can be a pain in the neck as you have found. The (relatively) quick fix is to click on the "Match with Internal Engine" button in the LightWorks settings of the material settings dialog for each of the materials you are using.&lt;BR /&gt;
&lt;BR /&gt;
There may be some more quirks having to do with the 3DS parts. Apologies in advance if this doesn't do the trick.</description>
    <pubDate>Mon, 10 Apr 2006 19:46:36 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2006-04-10T19:46:36Z</dc:date>
    <item>
      <title>Help with lightworks and .3ds files</title>
      <link>https://community.graphisoft.com/t5/Modeling/Help-with-lightworks-and-3ds-files/m-p/57787#M29328</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hello guys,&lt;BR /&gt;
&lt;BR /&gt;
I have a problem when I insert .3ds files for example a car or a tree and when I render them in Lightworks they appear silver. I dont have the same problem with internal engine. I will be most grateful if you help me to solve this problem.&lt;BR /&gt;
&lt;BR /&gt;
Regards,&lt;BR /&gt;
Marcella.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 10 Apr 2006 11:23:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Help-with-lightworks-and-3ds-files/m-p/57787#M29328</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-04-10T11:23:05Z</dc:date>
    </item>
    <item>
      <title>Re: Help with lightworks and .3ds files</title>
      <link>https://community.graphisoft.com/t5/Modeling/Help-with-lightworks-and-3ds-files/m-p/57788#M29329</link>
      <description>This is probably because the materials have separate definitions for LightWorks and the internal engine. This is to accommodate the different capabilities of the two but can be a pain in the neck as you have found. The (relatively) quick fix is to click on the "Match with Internal Engine" button in the LightWorks settings of the material settings dialog for each of the materials you are using.&lt;BR /&gt;
&lt;BR /&gt;
There may be some more quirks having to do with the 3DS parts. Apologies in advance if this doesn't do the trick.</description>
      <pubDate>Mon, 10 Apr 2006 19:46:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Help-with-lightworks-and-3ds-files/m-p/57788#M29329</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-04-10T19:46:36Z</dc:date>
    </item>
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