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    <title>topic Re: Units accuracy in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70453#M35995</link>
    <description>I agree with Matthew and Ben, maximum accuracy should be the rule.&lt;BR /&gt;
When i have to work on projects made by someone else,&lt;BR /&gt;
it is often a nightmare, because of accuracy problems.&lt;BR /&gt;
The point you think is at 10.00 is in fact at 10.0030 (i speak in meters),&lt;BR /&gt;
the angle rotation of 30.00 degrees is in fact 30.0352, and so on. &lt;BR /&gt;
Very difficult to correct everything, an incredible source of problems,&lt;BR /&gt;
and a true vaste of time. It should be better to trash the project.&lt;BR /&gt;
Precision is very important, and from my experience, i recommand &lt;BR /&gt;
to always work with maximum accuracy. You will avoid a lot of errors</description>
    <pubDate>Wed, 16 Jun 2004 20:18:02 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2004-06-16T20:18:02Z</dc:date>
    <item>
      <title>Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70445#M35987</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'm having a discussion with my coworker about the accuracy of the units and the effect on the drawing.  He likes to use three or four decimal places of accuracy; he feels that otherwise the drawing elements, walls, roofs, etc. don't really line up on top of each other, and this causes display problems with the model and elevations.  Sometimes it seems that when the drawing is zoomed, you can't get points to line up right over each other.  Or it's extremely difficult.&lt;BR /&gt;
&lt;BR /&gt;
I think it has something to do with the pixels and where each point actually is.&lt;BR /&gt;
&lt;BR /&gt;
I like to keep mine set to one decimal place or 1/8", but I don't seem to have as many problems.  Or maybe I do but it's lousy drawing technique.&lt;BR /&gt;
&lt;BR /&gt;
Anyway,  which setting is commonly used, and does it make any difference?&lt;BR /&gt;
&lt;BR /&gt;
As always, thanks&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 15 Jun 2004 00:37:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70445#M35987</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2004-06-15T00:37:51Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70446#M35988</link>
      <description>Hi Tom&lt;BR /&gt;
&lt;BR /&gt;
I personally have my lenghth units set to 1 decimal place but my angles set to 3, I've noticed theres more room for error in rotation and don't seem to have many problems in plan lining objects up. The cartesian co-ordinates are also pretty handy, I use those guys to double check the  really important stuff.&lt;BR /&gt;
Thats just my preference, I assume you were after as many opinions as possible to try get a good of the most accurate system. I'm also curious about this.</description>
      <pubDate>Tue, 15 Jun 2004 08:42:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70446#M35988</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-15T08:42:07Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70447#M35989</link>
      <description>i always work to the maximum accuracy in both length and angle - 4 decimal places. dims are obviously defined in a different setting and the extra accuracy for working does help iron out ocassional errors.&lt;BR /&gt;
&lt;BR /&gt;
as the 'lad' above said: there is usually more error in rotation and this is where i have had trouble in the past.&lt;BR /&gt;
&lt;BR /&gt;
~/archiben</description>
      <pubDate>Wed, 16 Jun 2004 12:30:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70447#M35989</guid>
      <dc:creator>__archiben</dc:creator>
      <dc:date>2004-06-16T12:30:37Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70448#M35990</link>
      <description>I agree with Ben. I prefer to have working units set at the highest accuracy of four decimal places (64ths of an inch on stateside projects).&lt;BR /&gt;
&lt;BR /&gt;
This way I get clear feedback when things are a bit out of whack. There was also a time when mirrored elements would end up at 359.9996° instead of 0° (I think this has been fixed). Since I generally rationalize my designs to whole units (or large fractions) wherever possible, when I see 32nds or 64ths in the coordinates display then I know there is a problem.&lt;BR /&gt;
&lt;BR /&gt;
Just in case anyone is not aware of this, it should be pointed out that the numbers in the coordinates palette are rounded from their actual values and do not constrain them to the numbers displayed. I have had clients (neophytes) who were using the rounded numbers in the coordinates as confirmation that they were drawing to the correct length rather than using numeric entry. Needless to say, the models were riddled with tiny inaccuracies.</description>
      <pubDate>Wed, 16 Jun 2004 13:22:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70448#M35990</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-16T13:22:07Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70449#M35991</link>
      <description>&lt;BLOCKQUOTE&gt;Just in case anyone is not aware of this, it should be pointed out that the numbers in the coordinates palette are rounded from their actual values and do not constrain them to the numbers displayed. I have had clients (neophytes) who were using the rounded numbers in the coordinates as confirmation that they were drawing to the correct length rather than using numeric entry. Needless to say, the models were riddled with tiny inaccuracies&lt;/BLOCKQUOTE&gt;

Let me see if I understand what's going on here.  Are you saying that the coordinate information is not really accurate.  That would mean that drawing to some distance shown in the coordinate palette is not really correct to the numbers shown, regardless of the accuracy setting. &lt;BR /&gt;
&lt;BR /&gt;
Everything should be drawn using numeric entry?  That means I have to find the distance for things that must be drawn.  What happened to drawing from point to point?  Shouldn't that be totally accurate?  I think that is where our problem, and my question is.  If I draw to a snap point, like a wall intersection, what difference does it make if I have one decimal place or four decimal places.  It should still snap to that point, right?&lt;BR /&gt;
&lt;BR /&gt;
Thanks.</description>
      <pubDate>Wed, 16 Jun 2004 13:53:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70449#M35991</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2004-06-16T13:53:17Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70450#M35992</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;Let me see if I understand what's going on here.  Are you saying that the coordinate information is not really accurate.  That would mean that drawing to some distance shown in the coordinate palette is not really correct to the numbers shown, regardless of the accuracy setting. &lt;/BLOCKQUOTE&gt;

The coordinates display MAY be correct if the actual dimension can be expressed by the level of accuracy defined. If a wall is precisely 8'-0" long then it will display the correct value.&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Everything should be drawn using numeric entry?  That means I have to find the distance for things that must be drawn.  What happened to drawing from point to point?  Shouldn't that be totally accurate?  I think that is where our problem, and my question is.  If I draw to a snap point, like a wall intersection, what difference does it make if I have one decimal place or four decimal places.  It should still snap to that point, right?&lt;/BLOCKQUOTE&gt;

Snaps and constraints precisely accurate. I was referring to drawing a new element whose end point (or intermediate points) do not have a known point to snap to. In this case numeric entry is mandatory. &lt;BR /&gt;
&lt;BR /&gt;
The example I was referring to was of someone drawing a new wall such that it LOOKED straight on the screen (no constraints) and the desired (rounded) value for the length appeared in the display. Naturally everything in the project was very slightly out of square and off of the intended dimensions.&lt;BR /&gt;
&lt;BR /&gt;
Once elements are placed precisely using constraints and numeric entry they can then be relied upon to provide accurate references for snaps, dimensions, etc. This is why it is so important to make sure that things are laid out precisely to begin with.</description>
      <pubDate>Wed, 16 Jun 2004 16:54:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70450#M35992</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-16T16:54:35Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70451#M35993</link>
      <description>We still have some snap problems.  The pixel accuracy is set to one pixel.  When it's zoomed in close, the actual points of the intersection of the lines or whatever it is do not stack up one on top of the other no matter what the settings are.  This seems to be especially critical in roofs.   Sometimes you just can't zoom in close enough to get two points to match.  I think we must be doing something wrong here.  Are we trying to be too accurate?</description>
      <pubDate>Wed, 16 Jun 2004 17:48:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70451#M35993</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2004-06-16T17:48:08Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70452#M35994</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;We still have some snap problems.  The pixel accuracy is set to one pixel.  When it's zoomed in close, the actual points of the intersection of the lines or whatever it is do not stack up one on top of the other no matter what the settings are.  This seems to be especially critical in roofs.   Sometimes you just can't zoom in close enough to get two points to match.  I think we must be doing something wrong here.  Are we trying to be too accurate?&lt;/BLOCKQUOTE&gt;

As a rule elements should be stacked precisely on one another. Is there a reason that you need all these nodes and edges so close but not aligned? &lt;BR /&gt;
&lt;BR /&gt;
It sounds like your lack of alignment (if unintentional) could be due to a lack of discipline in the use of snaps, locks, constraints and numeric entry.</description>
      <pubDate>Wed, 16 Jun 2004 18:47:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70452#M35994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-16T18:47:24Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70453#M35995</link>
      <description>I agree with Matthew and Ben, maximum accuracy should be the rule.&lt;BR /&gt;
When i have to work on projects made by someone else,&lt;BR /&gt;
it is often a nightmare, because of accuracy problems.&lt;BR /&gt;
The point you think is at 10.00 is in fact at 10.0030 (i speak in meters),&lt;BR /&gt;
the angle rotation of 30.00 degrees is in fact 30.0352, and so on. &lt;BR /&gt;
Very difficult to correct everything, an incredible source of problems,&lt;BR /&gt;
and a true vaste of time. It should be better to trash the project.&lt;BR /&gt;
Precision is very important, and from my experience, i recommand &lt;BR /&gt;
to always work with maximum accuracy. You will avoid a lot of errors</description>
      <pubDate>Wed, 16 Jun 2004 20:18:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70453#M35995</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-16T20:18:02Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70454#M35996</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;We still have some snap problems.  The pixel accuracy is set to one pixel.  When it's zoomed in close, the actual points of the intersection of the lines or whatever it is do not stack up one on top of the other no matter what the settings are.  This seems to be especially critical in roofs.   Sometimes you just can't zoom in close enough to get two points to match.  I think we must be doing something wrong here.  Are we trying to be too accurate?&lt;/BLOCKQUOTE&gt;
Matthew's advice regarding the use of snaps, guidelines, constraints, and numeric input is spot on. You should never draw 'by eye' on the computer unless you do not intend to measure anything from the drawing, i.e. you are producing a schematic illustration. Even then, it's often easier to use snaps.&lt;BR /&gt;
&lt;BR /&gt;
Regarding accuracy and numeric input: ArchiCAD's numeric data representation is far more accurate than the 4 decimal places displayed on the screen. All such output is rounded for display purposes. You can enter numbers which have more than 4 decimal places, and the extra accuracy is actually used in many cases - you just won't be able to see evidence of it in the numeric output displayed by ArchiCAD.&lt;BR /&gt;
&lt;BR /&gt;
You can strike this problem when scripting in GDL with statements like,&lt;BR /&gt;
"IF (someNumber = 0) THEN ..."&lt;BR /&gt;
&lt;BR /&gt;
If the value of someNumber is 0.00003, ArchiCAD will display the number as 0, but the above condition will evaluate to false because the number is not really 0.</description>
      <pubDate>Wed, 16 Jun 2004 22:49:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70454#M35996</guid>
      <dc:creator>Ralph Wessel</dc:creator>
      <dc:date>2004-06-16T22:49:13Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70455#M35997</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;When it's zoomed in close, the actual points of the intersection of the lines or whatever it is do not stack up one on top of the other no matter what the settings are.&lt;/BLOCKQUOTE&gt;

I have encountered numerous instances where I was placing an element and I saw the dark check-mark cursor when I clicked, but upon closer inspection, it didn't grab the hotspot and my placed element was wrong.  I've become so paranoid about this that I am now in the habit of zooming way in on hotspot areas for every click -- certainly a waste of time, but less of a waste that accidentally drawing something wrong.  By the way, my cursor snap range is set to 3.</description>
      <pubDate>Thu, 17 Jun 2004 15:36:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70455#M35997</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T15:36:09Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70456#M35998</link>
      <description>&lt;BLOCKQUOTE&gt; have encountered numerous instances where I was placing an element and I saw the dark check-mark cursor when I clicked, but upon closer inspection, it didn't grab the hotspot and my placed element was wrong. I've become so paranoid about this that I am now in the habit of zooming way in on hotspot areas for every click -- certainly a waste of time, but less of a waste that accidentally drawing something wrong. By the way, my cursor snap range is set to 3.&lt;/BLOCKQUOTE&gt;

That's what I'm talkin about.  The checkmark really does not mean you are on that point.  Wouldn't it be better to set your cursor snap range to 1.  In my mind, that would give you the most accuracy.  But no matter what I set the accuracy of the units and the pixels to, the same situation you noted occurs.  It is quite aggravating and leads to a lot of redos of things. &lt;BR /&gt;
&lt;BR /&gt;
I am looking for the best settings to prevent this.  Or is this an ArchiCad problem that will be there no matter what the settings are.</description>
      <pubDate>Thu, 17 Jun 2004 15:57:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70456#M35998</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2004-06-17T15:57:23Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70457#M35999</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt; have encountered numerous instances where I was placing an element and I saw the dark check-mark cursor when I clicked, but upon closer inspection, it didn't grab the hotspot and my placed element was wrong. I've become so paranoid about this that I am now in the habit of zooming way in on hotspot areas for every click -- certainly a waste of time, but less of a waste that accidentally drawing something wrong. By the way, my cursor snap range is set to 3.&lt;/BLOCKQUOTE&gt;

That's what I'm talkin about.  The checkmark really does not mean you are on that point.  Wouldn't it be better to set your cursor snap range to 1.  In my mind, that would give you the most accuracy.  But no matter what I set the accuracy of the units and the pixels to, the same situation you noted occurs.  It is quite aggravating and leads to a lot of redos of things. &lt;BR /&gt;
&lt;BR /&gt;
I am looking for the best settings to prevent this.  Or is this an ArchiCad problem that will be there no matter what the settings are.&lt;/BLOCKQUOTE&gt;

I find the default setting of three pixel snap range to be ideal (especially on a high res monitor). In all the work I have done, much of it very highly detailed, I have rarely had a problem with too many snaps too close together. I do occasionally have to zoom in to particularly complex areas, but these layers are usually turned off in smaller scale views and I am already working close in on the enlarged scales.&lt;BR /&gt;
&lt;BR /&gt;
Very small snap distances (like 1 pixel) can have the problem that a twitchy mouse (or operator) can fall off the snap in the act of clicking, thus missing the node or edge by a small margin.</description>
      <pubDate>Thu, 17 Jun 2004 18:29:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70457#M35999</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T18:29:37Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70458#M36000</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;...I have rarely had a problem with too many snaps too close together.&lt;/BLOCKQUOTE&gt;

That's the weird part, this usually happens when there is only one possible snap.&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;Very small snap distances (like 1 pixel) can have the problem that a twitchy mouse (or operator) can fall off the snap in the act of clicking, thus missing the node or edge by a small margin.&lt;/BLOCKQUOTE&gt;

I thought of that, but my mouse setting is the least balistic of anybody's in the office.  I also thought the 3-pixel snap range would help, but it doesn't seem to make much difference.</description>
      <pubDate>Thu, 17 Jun 2004 20:30:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70458#M36000</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T20:30:59Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70459#M36001</link>
      <description>Jay,&lt;BR /&gt;
&lt;BR /&gt;
I have found over the years that Windows is a bit less smooth in the GUI department. Clicks don't always register immediately, lines don't always display as cleanly, etc. It also seems to be a bit hardware dependent. I have found Kenington &amp;amp; IBM mice to work better than Logitech and IBM and Apple (they are Windows compatible) keyboards have always worked best for me (yes the old keyboard thing again &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; ). But even with my favorite equipment I have found that I have to be just a bit more deliberate with my clicks in Windows.&lt;BR /&gt;
&lt;BR /&gt;
Curiously Mac OS9 was better than OSX 10.1 (which behaved about like Win2K) but it has since improved and I am noticing no problems at all in Panther (10.3). Not that this helps you any.&lt;BR /&gt;
&lt;BR /&gt;
If you are finding that, despite carefully doing everything right, the snaps are still not working reliably, perhaps it is a display card problem. Is this a consistent problem around the office or just one (or a few) machines?</description>
      <pubDate>Thu, 17 Jun 2004 22:39:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70459#M36001</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T22:39:20Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70460#M36002</link>
      <description>It seems to be spread around.  I've talked to most of the users about this problem and they have all experienced it at one time or another.</description>
      <pubDate>Thu, 17 Jun 2004 22:44:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70460#M36002</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T22:44:39Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70461#M36003</link>
      <description>&lt;BLOCKQUOTE&gt;Jay wrote:&lt;BR /&gt;It seems to be spread around.  I've talked to most of the users about this problem and they have all experienced it at one time or another.&lt;/BLOCKQUOTE&gt;

Hmm, troubling. Seems like it is difficult to isolate. Are you all using pretty much the same equipment?</description>
      <pubDate>Thu, 17 Jun 2004 22:47:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70461#M36003</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-17T22:47:17Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70462#M36004</link>
      <description>Our problem seems to be mostly with the roof.  We even draw guidelines, with good drafting technique, then put the roof to the intersections with checkmarks and other cursor points.  But when the drawing is zoomed, the roof points are not on the guideline intersections.  &lt;BR /&gt;
&lt;BR /&gt;
We are using a logitech keyboard and mouse.  Maybe I'll try a switch.  But how would those pieces of hardware screw up Archicad.  Seems strange.  &lt;BR /&gt;
&lt;BR /&gt;
How could I tell if I had a video card problem?  Just change it out and see if it makes a difference?    All other programs on the machine work fine, including Autocad.  Snapping to points works fine on that program.</description>
      <pubDate>Fri, 18 Jun 2004 13:52:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70462#M36004</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2004-06-18T13:52:33Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70463#M36005</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;Are you all using pretty much the same equipment?&lt;/BLOCKQUOTE&gt;

The boxes are all Dell Precision 360s, but the RAM size, HD size, etc., vary slightly.  There are at least two different video cards that I know of, but I'm not sure which machines they are in.</description>
      <pubDate>Fri, 18 Jun 2004 15:14:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70463#M36005</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-18T15:14:15Z</dc:date>
    </item>
    <item>
      <title>Re: Units accuracy</title>
      <link>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70464#M36006</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;We are using a logitech keyboard and mouse.  Maybe I'll try a switch.  But how would those pieces of hardware screw up Archicad.  Seems strange.&lt;/BLOCKQUOTE&gt;

ArchiCAD depends on precise feedback from the screen as to which pixel the mouse is pointing at when you click. Remember that making this whole GUI thing work properly is, as the programmers say, not trivial.&lt;BR /&gt;
&lt;BR /&gt;
I have found Windows to be a bit less reliable and consistent in this regard than the Mac. It is probably because of the wide range in quality, products &amp;amp; manufacturers that Microsoft has to accommodate and that Apple has been doing it longer.&lt;BR /&gt;
&lt;BR /&gt;
To be fair I have seen some troublesome video driver problems with AC &amp;amp; PM on the Mac. They were always display anomalies though, like trails of selection dots left all over the screen in PlotMaker on a blue G3 tower. Mouse response on the Mac has been generally excellent except (in my experience) with cordless Logitech mice and OSX 10.1 which was still a bit rough around the edges.</description>
      <pubDate>Fri, 18 Jun 2004 20:41:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Units-accuracy/m-p/70464#M36006</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-06-18T20:41:09Z</dc:date>
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