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    <title>topic Re: Battered Wall Construction in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75446#M38692</link>
    <description>The battered wall is an accessory that automatically uses wall opening data to establish its own openings. You select walls, then apply the accessory routine found in the Extras menu. &lt;BR /&gt;
&lt;BR /&gt;
You are having a problem because you are trying to employ the default as an object, not an integrated routine.You've looked at the opbject default view with a door and window opening and aren't aware that this is a dynamic, self-defining element.&lt;BR /&gt;
&lt;BR /&gt;
The tone of your question is that you'd like a stretchy object, but the accessory will produce a battered wall against any selected wall element once the accessory is invoked - semi-infinite, if you like. You can also define it to go beneath openings and therefore be unaffected by them.&lt;BR /&gt;
&lt;BR /&gt;
Practice on a square room to see what I mean.&lt;BR /&gt;
&lt;BR /&gt;
1: make walls.&lt;BR /&gt;
2: select walls.&lt;BR /&gt;
3: Extras&amp;gt;Accessories&amp;gt;Wall Accessories...&lt;BR /&gt;
4: Tell it what shape to be.&lt;BR /&gt;
5: Confirm, and Viola.&lt;BR /&gt;
&lt;BR /&gt;
Alternatively, Cigraph makes a fine tool called [no surprise] ArchiWall where the accessory follows curves to define itself against a selected wall. &lt;BR /&gt;
Swoopy.&lt;BR /&gt;
An even coating of batter is the key to maintaining crispness.</description>
    <pubDate>Wed, 08 Dec 2004 08:00:12 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2004-12-08T08:00:12Z</dc:date>
    <item>
      <title>Battered Wall Construction</title>
      <link>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75444#M38690</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;How do you eliminate the door and window in a battered wall object? Also, how do you make it of semi-infinite length? I want to use the object for a battered footing that follows the perimeter of the house.&lt;BR /&gt;
&lt;BR /&gt;
Regards&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 23 May 2023 15:24:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75444#M38690</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-23T15:24:14Z</dc:date>
    </item>
    <item>
      <title>Re: Battered Wall Construction</title>
      <link>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75445#M38691</link>
      <description>Hi David,&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;David wrote:&lt;BR /&gt;How do you eliminate the door and window in a battered wall object? Also, how do you make it of semi-infinite length? I want to use the object for a battered footing that follows the perimeter of the house.&lt;BR /&gt;
&lt;BR /&gt;
Regards&lt;/BLOCKQUOTE&gt;

I think you can get your battered footing by adding 2 regular walls on top of each other with the 1st's end point to be the 2nd's starting point.&lt;BR /&gt;
This way your able to select the lower wall and add the battered command to only that one, if I understand your question correctly.</description>
      <pubDate>Wed, 08 Dec 2004 07:58:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75445#M38691</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-12-08T07:58:13Z</dc:date>
    </item>
    <item>
      <title>Re: Battered Wall Construction</title>
      <link>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75446#M38692</link>
      <description>The battered wall is an accessory that automatically uses wall opening data to establish its own openings. You select walls, then apply the accessory routine found in the Extras menu. &lt;BR /&gt;
&lt;BR /&gt;
You are having a problem because you are trying to employ the default as an object, not an integrated routine.You've looked at the opbject default view with a door and window opening and aren't aware that this is a dynamic, self-defining element.&lt;BR /&gt;
&lt;BR /&gt;
The tone of your question is that you'd like a stretchy object, but the accessory will produce a battered wall against any selected wall element once the accessory is invoked - semi-infinite, if you like. You can also define it to go beneath openings and therefore be unaffected by them.&lt;BR /&gt;
&lt;BR /&gt;
Practice on a square room to see what I mean.&lt;BR /&gt;
&lt;BR /&gt;
1: make walls.&lt;BR /&gt;
2: select walls.&lt;BR /&gt;
3: Extras&amp;gt;Accessories&amp;gt;Wall Accessories...&lt;BR /&gt;
4: Tell it what shape to be.&lt;BR /&gt;
5: Confirm, and Viola.&lt;BR /&gt;
&lt;BR /&gt;
Alternatively, Cigraph makes a fine tool called [no surprise] ArchiWall where the accessory follows curves to define itself against a selected wall. &lt;BR /&gt;
Swoopy.&lt;BR /&gt;
An even coating of batter is the key to maintaining crispness.</description>
      <pubDate>Wed, 08 Dec 2004 08:00:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Battered-Wall-Construction/m-p/75446#M38692</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2004-12-08T08:00:12Z</dc:date>
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