<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Isometric Cutaway? in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99960#M52671</link>
    <description>Thanks Karl.&lt;BR /&gt;
&lt;BR /&gt;
Trouble with what I've got so far is that when you use the marquee all you get on your wall cut through is a flat surface with no materials showing through at all...so everything looks the same.  I need to be able to show what's brick what's block what's render, insulation etc etc...&lt;BR /&gt;
&lt;BR /&gt;
I fear it might be a case of abandon AC for sketchup or draw the damned thing with lines....&lt;BR /&gt;
&lt;BR /&gt;
TIA&lt;BR /&gt;
&lt;BR /&gt;
Adri</description>
    <pubDate>Thu, 06 Dec 2007 20:50:38 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-12-06T20:50:38Z</dc:date>
    <item>
      <title>Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99958#M52669</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi&lt;BR /&gt;
&lt;BR /&gt;
I have to produce an isometric cutaway of a wall corner.  I would like to do this so that the composite will show.&lt;BR /&gt;
&lt;BR /&gt;
Is there a clipping feature on the camera which would give me the cut through?&lt;BR /&gt;
&lt;BR /&gt;
Anyone got any tips on how to get this out of AC11?&lt;BR /&gt;
&lt;BR /&gt;
TIA&lt;BR /&gt;
&lt;BR /&gt;
Adri&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 06 Dec 2007 20:04:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99958#M52669</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-06T20:04:17Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99959#M52670</link>
      <description>&lt;BLOCKQUOTE&gt;adri wrote:&lt;BR /&gt;I have to produce an isometric cutaway of a wall corner.  I would like to do this so that the composite will show.&lt;/BLOCKQUOTE&gt;

Use the bold marquee and/or cutting planes and/or 'elements to show in 3D' filter to clip the part of the model that you need to see.  When you save a view, all of this clipping (marquee and planes) is saved with the view. (Also save another view without the marquee or cutting planes to make it easier to turn see the whole model again.)&lt;BR /&gt;
&lt;BR /&gt;
Unfortunately, composites will not show up in 3D, only in section.&lt;BR /&gt;
&lt;BR /&gt;
Even multiple skins of a complex profile will not show up in 3D - with the exception of air spaces, e.g., behind brick veneer since a complex wall can have a true airspace, rather then just a fill as with a composite.&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
      <pubDate>Thu, 06 Dec 2007 20:15:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99959#M52670</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2007-12-06T20:15:04Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99960#M52671</link>
      <description>Thanks Karl.&lt;BR /&gt;
&lt;BR /&gt;
Trouble with what I've got so far is that when you use the marquee all you get on your wall cut through is a flat surface with no materials showing through at all...so everything looks the same.  I need to be able to show what's brick what's block what's render, insulation etc etc...&lt;BR /&gt;
&lt;BR /&gt;
I fear it might be a case of abandon AC for sketchup or draw the damned thing with lines....&lt;BR /&gt;
&lt;BR /&gt;
TIA&lt;BR /&gt;
&lt;BR /&gt;
Adri</description>
      <pubDate>Thu, 06 Dec 2007 20:50:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99960#M52671</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-06T20:50:38Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99961#M52672</link>
      <description>BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...&lt;BR /&gt;
&lt;BR /&gt;
Is there a way to scale textures in the sketch rendering engine?&lt;BR /&gt;
&lt;BR /&gt;
TIA&lt;BR /&gt;
&lt;BR /&gt;
Adri</description>
      <pubDate>Thu, 06 Dec 2007 21:24:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99961#M52672</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-06T21:24:52Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99962#M52673</link>
      <description>&lt;BLOCKQUOTE&gt;adri wrote:&lt;BR /&gt;BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...&lt;BR /&gt;
&lt;BR /&gt;
Is there a way to scale textures in the sketch rendering engine?&lt;BR /&gt;
&lt;BR /&gt;
TIA&lt;BR /&gt;
&lt;BR /&gt;
Adri&lt;/BLOCKQUOTE&gt;

The sketch renderer uses the fill not the texture of the material.</description>
      <pubDate>Thu, 06 Dec 2007 21:33:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99962#M52673</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-06T21:33:09Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99963#M52674</link>
      <description>&lt;BLOCKQUOTE&gt;adri wrote:&lt;BR /&gt;BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...&lt;/BLOCKQUOTE&gt;

The texture scale has nothing to do with the fill (hatch) scale.  The material definition simply references a defined fill.  To change the scale of the fill, you have to edit the fill itself - most typically, duplicating it and defining a new fill with the new scale and referencing that new one in the revised material.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Thu, 06 Dec 2007 21:48:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99963#M52674</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2007-12-06T21:48:04Z</dc:date>
    </item>
    <item>
      <title>Re: Isometric Cutaway?</title>
      <link>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99964#M52675</link>
      <description>Thanks guys!!!&lt;BR /&gt;
&lt;BR /&gt;
Beginning to get somewhere with this thanks to your help...&lt;BR /&gt;
&lt;BR /&gt;
&lt;E&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Thu, 06 Dec 2007 22:09:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Isometric-Cutaway/m-p/99964#M52675</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-06T22:09:41Z</dc:date>
    </item>
  </channel>
</rss>

