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    <title>topic Tip: Using a Patch to Correct Distortion in Sloped Details in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Tip-Using-a-Patch-to-Correct-Distortion-in-Sloped-Details/m-p/109036#M57552</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;With the detail tool and a well-developed model, trim details (e.g.) can be developed pretty quickly. The oddball is anything sloped, since there's no way to cut a non-plumb section. You need to take extra steps to correct the distortion arising from cutting through sloped elements. A conventional resize won't work, because you can't restrict it to one axis.&lt;BR /&gt;
&lt;BR /&gt;
The trick is to create a patch and adjust its vertical dimension.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;1.&lt;/B&gt; Marquee the area you want in the detail and create a patch.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;2.&lt;/B&gt; Figure out the conversion factor. There's at least two ways to do this, I like the first one.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;a.&lt;/B&gt; SIN(90-RoofSlope). Example: 10/12 pitch is 39.8056º. SIN(50.1944)=0.7683.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;b.&lt;/B&gt; (True thickness of roof) divided by (plumb cut height of roof). These values are readily available in the info box. Example: A 10" roof at 10/12 pitch has a plumb height of 13.017". 10.0/13.017=0.7683. Tip: Much easier if your working units are decimal.&lt;BR /&gt;
&lt;BR /&gt;
Four decimal places is fine. If the factor is greater than one you've made a mistake.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3.&lt;/B&gt; Now you can either a) drop one line into the patch's 2D script, or b) calculate the adjusted height of the patch and change it in the settings. Important: Not both!&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3a.&lt;/B&gt; Open the patch object. At the top of the 2D Script type:&lt;BR /&gt;

&lt;PRE&gt;MUL2 1, [ConversionFactorFromAbove]&lt;/PRE&gt;

For the 10/12 pitch, that's:&lt;BR /&gt;

&lt;PRE&gt;MUL2 1, 0.7683&lt;/PRE&gt;

Save the object.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3b.&lt;/B&gt; Multiply the 'natural' height of the patch by the conversion factor. Select the patch, and put the converted height in the Y field.&lt;BR /&gt;
&lt;BR /&gt;
Either way, you're squeezing the patch so the vertical dimensions of the elements are right again. Horizontal is unchanged.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;4.&lt;/B&gt; Create a detail. I recommend an independent detail, since the source view data for a detail generated from the window will never be right; it will be pre-patch distorted, and you'll have to delete all of it.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;5.&lt;/B&gt; Place the patch object in the detail window. Tip: Cut and paste it from the section window. You don't want it hanging around the section anyway.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;6.&lt;/B&gt; Select the patch and explode it (Cmd/Ctrl+=). Now you have 2D lines and fills as if you had generated the detail directly. Except: All the elements are of one big group. Also, there's an 'Air Space' fill element in the shape of the patch, which you don't need.&lt;BR /&gt;
&lt;BR /&gt;
You can trash the patch from the library if you wish. It is no longer needed. On the other hand, it doesn't take up much space. Whichever.&lt;BR /&gt;
&lt;BR /&gt;
HTH,&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/37585i606CD6357AA313CB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="rakesqueeze.png" title="rakesqueeze.png" /&gt;</description>
    <pubDate>Tue, 09 May 2023 14:46:49 GMT</pubDate>
    <dc:creator>James Murray</dc:creator>
    <dc:date>2023-05-09T14:46:49Z</dc:date>
    <item>
      <title>Tip: Using a Patch to Correct Distortion in Sloped Details</title>
      <link>https://community.graphisoft.com/t5/Modeling/Tip-Using-a-Patch-to-Correct-Distortion-in-Sloped-Details/m-p/109036#M57552</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;With the detail tool and a well-developed model, trim details (e.g.) can be developed pretty quickly. The oddball is anything sloped, since there's no way to cut a non-plumb section. You need to take extra steps to correct the distortion arising from cutting through sloped elements. A conventional resize won't work, because you can't restrict it to one axis.&lt;BR /&gt;
&lt;BR /&gt;
The trick is to create a patch and adjust its vertical dimension.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;1.&lt;/B&gt; Marquee the area you want in the detail and create a patch.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;2.&lt;/B&gt; Figure out the conversion factor. There's at least two ways to do this, I like the first one.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;a.&lt;/B&gt; SIN(90-RoofSlope). Example: 10/12 pitch is 39.8056º. SIN(50.1944)=0.7683.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;b.&lt;/B&gt; (True thickness of roof) divided by (plumb cut height of roof). These values are readily available in the info box. Example: A 10" roof at 10/12 pitch has a plumb height of 13.017". 10.0/13.017=0.7683. Tip: Much easier if your working units are decimal.&lt;BR /&gt;
&lt;BR /&gt;
Four decimal places is fine. If the factor is greater than one you've made a mistake.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3.&lt;/B&gt; Now you can either a) drop one line into the patch's 2D script, or b) calculate the adjusted height of the patch and change it in the settings. Important: Not both!&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3a.&lt;/B&gt; Open the patch object. At the top of the 2D Script type:&lt;BR /&gt;

&lt;PRE&gt;MUL2 1, [ConversionFactorFromAbove]&lt;/PRE&gt;

For the 10/12 pitch, that's:&lt;BR /&gt;

&lt;PRE&gt;MUL2 1, 0.7683&lt;/PRE&gt;

Save the object.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3b.&lt;/B&gt; Multiply the 'natural' height of the patch by the conversion factor. Select the patch, and put the converted height in the Y field.&lt;BR /&gt;
&lt;BR /&gt;
Either way, you're squeezing the patch so the vertical dimensions of the elements are right again. Horizontal is unchanged.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;4.&lt;/B&gt; Create a detail. I recommend an independent detail, since the source view data for a detail generated from the window will never be right; it will be pre-patch distorted, and you'll have to delete all of it.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;5.&lt;/B&gt; Place the patch object in the detail window. Tip: Cut and paste it from the section window. You don't want it hanging around the section anyway.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;6.&lt;/B&gt; Select the patch and explode it (Cmd/Ctrl+=). Now you have 2D lines and fills as if you had generated the detail directly. Except: All the elements are of one big group. Also, there's an 'Air Space' fill element in the shape of the patch, which you don't need.&lt;BR /&gt;
&lt;BR /&gt;
You can trash the patch from the library if you wish. It is no longer needed. On the other hand, it doesn't take up much space. Whichever.&lt;BR /&gt;
&lt;BR /&gt;
HTH,&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/37585i606CD6357AA313CB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="rakesqueeze.png" title="rakesqueeze.png" /&gt;</description>
      <pubDate>Tue, 09 May 2023 14:46:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Tip-Using-a-Patch-to-Correct-Distortion-in-Sloped-Details/m-p/109036#M57552</guid>
      <dc:creator>James Murray</dc:creator>
      <dc:date>2023-05-09T14:46:49Z</dc:date>
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