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    <title>topic Re: Masonry hatch, non-orthogonal&amp;gt;off-grid walls in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110664#M58423</link>
    <description>&lt;BLOCKQUOTE&gt;~/archiben wrote:&lt;BR /&gt; the origin and direction of the vectorial hatching can be set differently for each individual wall. use the 'align 3D texture' commands in your Edit menu &lt;/BLOCKQUOTE&gt;

Ahahah! I had always avoided 3D hatching and never got acquainted with that one. Great. Thanks. I have a lot more weekend ahead of me then.</description>
    <pubDate>Sun, 26 Jun 2005 07:14:29 GMT</pubDate>
    <dc:creator>Ignacio Azpiazu</dc:creator>
    <dc:date>2005-06-26T07:14:29Z</dc:date>
    <item>
      <title>Masonry hatch, non-orthogonal&gt;off-grid walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110662#M58421</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Trying to use the material hatch to make the joints in elevations on CMU (concrete block) masonry walls in a building with non-orthogonal (and therefore off-grid) walls, the first problem I find is that the hatch seems to have a single origin for all walls and therefore cannot be adjusted to each off-grid wall.  &lt;BR /&gt;
&lt;BR /&gt;
Because the walls are non-orthogonal and are not always parallel to the section/elevation line, a fill won't do the job either. The model is rather complicated and using 2D lines all over the elevations with walls in any possible angle relative to the section/elevation plane would suck considerably. &lt;BR /&gt;
&lt;BR /&gt;
I am thinking of attempting a window object to draw the CMUs as 3D lines on the walls. Is there a better way?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 23 May 2023 15:19:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110662#M58421</guid>
      <dc:creator>Ignacio Azpiazu</dc:creator>
      <dc:date>2023-05-23T15:19:52Z</dc:date>
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    <item>
      <title>Re: Masonry hatch, non-orthogonal&gt;off-grid walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110663#M58422</link>
      <description>&lt;BLOCKQUOTE&gt;Ignacio wrote:&lt;BR /&gt;the first problem I find is that the hatch seems to have a single origin for all walls and therefore cannot be adjusted to each off-grid wall.&lt;/BLOCKQUOTE&gt;
no - the origin and direction of the vectorial hatching can be set differently for each individual wall. use the 'align 3D texture' commands in your Edit menu . . .&lt;BR /&gt;
&lt;BR /&gt;
HTH&lt;BR /&gt;
~/archiben</description>
      <pubDate>Sun, 26 Jun 2005 05:34:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110663#M58422</guid>
      <dc:creator>__archiben</dc:creator>
      <dc:date>2005-06-26T05:34:28Z</dc:date>
    </item>
    <item>
      <title>Re: Masonry hatch, non-orthogonal&gt;off-grid walls</title>
      <link>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110664#M58423</link>
      <description>&lt;BLOCKQUOTE&gt;~/archiben wrote:&lt;BR /&gt; the origin and direction of the vectorial hatching can be set differently for each individual wall. use the 'align 3D texture' commands in your Edit menu &lt;/BLOCKQUOTE&gt;

Ahahah! I had always avoided 3D hatching and never got acquainted with that one. Great. Thanks. I have a lot more weekend ahead of me then.</description>
      <pubDate>Sun, 26 Jun 2005 07:14:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Masonry-hatch-non-orthogonal-gt-off-grid-walls/m-p/110664#M58423</guid>
      <dc:creator>Ignacio Azpiazu</dc:creator>
      <dc:date>2005-06-26T07:14:29Z</dc:date>
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