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    <title>topic Re: Walls and story heights levels in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Walls-and-story-heights-levels/m-p/117328#M61946</link>
    <description>No.&lt;BR /&gt;
&lt;BR /&gt;
At least you can do a select-all, and enter the new height just once. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
[You can play games with extra-tall walls and solid element ops, but IMHO it is not worth the hassle, performance impact, effect on scheduling, dealing with magic floating hotspots, etc.]&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
    <pubDate>Thu, 09 Feb 2012 19:23:11 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2012-02-09T19:23:11Z</dc:date>
    <item>
      <title>Walls and story heights levels</title>
      <link>https://community.graphisoft.com/t5/Modeling/Walls-and-story-heights-levels/m-p/117327#M61945</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;quick question,  if I change a Story Height from say 9'-0" to 10'-0" is there a way to make my interior walls adjust to the bottom of my clg/floor slab automatically without having to selection all of the interior walls and editing the height manually? Before you all say it I know this is not Revit, But I didnt know if there was a work around for this. &lt;BR /&gt;
 &lt;BR /&gt;
Thanks&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 10:59:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Walls-and-story-heights-levels/m-p/117327#M61945</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-24T10:59:40Z</dc:date>
    </item>
    <item>
      <title>Re: Walls and story heights levels</title>
      <link>https://community.graphisoft.com/t5/Modeling/Walls-and-story-heights-levels/m-p/117328#M61946</link>
      <description>No.&lt;BR /&gt;
&lt;BR /&gt;
At least you can do a select-all, and enter the new height just once. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
[You can play games with extra-tall walls and solid element ops, but IMHO it is not worth the hassle, performance impact, effect on scheduling, dealing with magic floating hotspots, etc.]&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Thu, 09 Feb 2012 19:23:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Walls-and-story-heights-levels/m-p/117328#M61946</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2012-02-09T19:23:11Z</dc:date>
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