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    <title>topic Re: Strawbale home. in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Strawbale-home/m-p/118851#M62837</link>
    <description>&lt;BLOCKQUOTE&gt;Arcadia wrote:&lt;BR /&gt;Anyone know how I can simulate the organic rounded corners and opening reveals of the walls of an earth rendered strawbale home?&lt;/BLOCKQUOTE&gt;

Polygonal walls, complex profiles and Solid Element Operators come to mind.&lt;BR /&gt;
&lt;BR /&gt;
1. Place a polygonal wall "patch" at the corners and radius the outside edge to your specification.  Should join seamlessly to the adjacent straight wall.&lt;BR /&gt;
&lt;BR /&gt;
2.  Straight walls can have a complex profiles to suggest a RADIUSED TOP.&lt;BR /&gt;
&lt;BR /&gt;
3. Using tube shell objects or complex profiles, you can create CUTTERS to shape window openings and wall top radiuses.  Remember to set your OPERATORS layer to a different WALL PRIORITY so the cutters don't try and intersect with your regular walls.&lt;BR /&gt;
&lt;BR /&gt;
This is sort of a "nutshell" version of an answer.  Let me know if I can explain more...&lt;BR /&gt;
&lt;BR /&gt;
I am sure there are other ways as well.</description>
    <pubDate>Mon, 17 Nov 2008 13:47:02 GMT</pubDate>
    <dc:creator>vfrontiers</dc:creator>
    <dc:date>2008-11-17T13:47:02Z</dc:date>
    <item>
      <title>Strawbale home.</title>
      <link>https://community.graphisoft.com/t5/Modeling/Strawbale-home/m-p/118850#M62836</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Anyone know how I can simulate the organic rounded corners and opening reveals of the walls of an earth rendered strawbale home?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 25 May 2023 16:09:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Strawbale-home/m-p/118850#M62836</guid>
      <dc:creator>Arcadia</dc:creator>
      <dc:date>2023-05-25T16:09:20Z</dc:date>
    </item>
    <item>
      <title>Re: Strawbale home.</title>
      <link>https://community.graphisoft.com/t5/Modeling/Strawbale-home/m-p/118851#M62837</link>
      <description>&lt;BLOCKQUOTE&gt;Arcadia wrote:&lt;BR /&gt;Anyone know how I can simulate the organic rounded corners and opening reveals of the walls of an earth rendered strawbale home?&lt;/BLOCKQUOTE&gt;

Polygonal walls, complex profiles and Solid Element Operators come to mind.&lt;BR /&gt;
&lt;BR /&gt;
1. Place a polygonal wall "patch" at the corners and radius the outside edge to your specification.  Should join seamlessly to the adjacent straight wall.&lt;BR /&gt;
&lt;BR /&gt;
2.  Straight walls can have a complex profiles to suggest a RADIUSED TOP.&lt;BR /&gt;
&lt;BR /&gt;
3. Using tube shell objects or complex profiles, you can create CUTTERS to shape window openings and wall top radiuses.  Remember to set your OPERATORS layer to a different WALL PRIORITY so the cutters don't try and intersect with your regular walls.&lt;BR /&gt;
&lt;BR /&gt;
This is sort of a "nutshell" version of an answer.  Let me know if I can explain more...&lt;BR /&gt;
&lt;BR /&gt;
I am sure there are other ways as well.</description>
      <pubDate>Mon, 17 Nov 2008 13:47:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Strawbale-home/m-p/118851#M62837</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2008-11-17T13:47:02Z</dc:date>
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