<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Subtracting a raised and curved terrain model from anoth in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13423#M6356</link>
    <description>worked for me first time</description>
    <pubDate>Tue, 08 Feb 2005 00:02:54 GMT</pubDate>
    <dc:creator>Ben Cohen</dc:creator>
    <dc:date>2005-02-08T00:02:54Z</dc:date>
    <item>
      <title>Subtracting a raised and curved terrain model from another</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13420#M6353</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Create a hole!      (tick....boom).&lt;BR /&gt;
&lt;BR /&gt;
Do you mean ~something~ like in the attachment? If so, and especially with meshes, it may be easier to create a jpg of the same area and apply it as a material.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/71445i5A5236E675F2E197/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Sailaway.jpg" title="Sailaway.jpg" /&gt;</description>
      <pubDate>Thu, 03 Feb 2005 23:07:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13420#M6353</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2005-02-03T23:07:07Z</dc:date>
    </item>
    <item>
      <title>Re: Subtracting a raised and curved terrain model from anoth</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13421#M6354</link>
      <description>I know what you mean mate. You should still be able to do it with a material. I once created a material for a very odd shaped site and it seemed to work as expected. It just takes forethought when mapping the material. See the attachment.&lt;BR /&gt;
&lt;BR /&gt;
Otherwise I fear you will have to use your favorite hole method and spend a lot of time readjusting all those funky mesh points.&lt;BR /&gt;
&lt;BR /&gt;
Good luck.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Fri, 04 Feb 2005 00:14:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13421#M6354</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2005-02-04T00:14:26Z</dc:date>
    </item>
    <item>
      <title>Re: Subtracting a raised and curved terrain model from anoth</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13422#M6355</link>
      <description>What about using solid element operations to "make your hole" and also to subtract the edge from the border, and then save as a library part?</description>
      <pubDate>Mon, 07 Feb 2005 14:35:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13422#M6355</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-02-07T14:35:31Z</dc:date>
    </item>
    <item>
      <title>Re: Subtracting a raised and curved terrain model from anoth</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13423#M6356</link>
      <description>worked for me first time</description>
      <pubDate>Tue, 08 Feb 2005 00:02:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13423#M6356</guid>
      <dc:creator>Ben Cohen</dc:creator>
      <dc:date>2005-02-08T00:02:54Z</dc:date>
    </item>
    <item>
      <title>Re: Subtracting a raised and curved terrain model from anoth</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13424#M6357</link>
      <description>Just duplicate the mesh, trace the shape with a fill, offset the fill 50mm or what ever you want your border width, then select the mesh, click on a node, select the "subtract from polygon" button in the pet palette and magic wand the fill. done&lt;BR /&gt;
&lt;BR /&gt;
Good luck</description>
      <pubDate>Tue, 08 Feb 2005 14:15:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13424#M6357</guid>
      <dc:creator>Ben Cohen</dc:creator>
      <dc:date>2005-02-08T14:15:52Z</dc:date>
    </item>
    <item>
      <title>Re: Subtracting a raised and curved terrain model from anoth</title>
      <link>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13425#M6358</link>
      <description>Aye Corumba! I thought that's what you tried the first time and had no luck! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Tue, 08 Feb 2005 23:52:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Subtracting-a-raised-and-curved-terrain-model-from-another/m-p/13425#M6358</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2005-02-08T23:52:42Z</dc:date>
    </item>
  </channel>
</rss>

