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    <title>topic Re: Lighting for rendering in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124417#M65967</link>
    <description>anywhere. it is infinite.&lt;BR /&gt;
&lt;BR /&gt;
I have a book if you want more Lightworks tricks.</description>
    <pubDate>Mon, 24 Nov 2008 19:14:38 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2008-11-24T19:14:38Z</dc:date>
    <item>
      <title>Lighting for rendering</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124414#M65964</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am building a fly-through of a building starting outdoors and ending up inside.  I have over 30 cameras in the path.  I crash regularly.&lt;BR /&gt;
Question:  If I F5 an indoor camera to see how it looks, the ceiling panels aren't receiving light, so they look black.  I am using the Lightworks Photo renderer and I have it set for sunlight, interior light and ambient light.  How can I get enough light on the ceiling to have it show up white?&lt;BR /&gt;
I have a great fly-through in the works, but it still needs tweaking.  It takes over six hours to render it and that is only doing half of the cameras.&lt;BR /&gt;
&lt;BR /&gt;
Thanks for your ideas.&lt;BR /&gt;
Roger&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 24 Nov 2008 18:19:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124414#M65964</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-24T18:19:15Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting for rendering</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124415#M65965</link>
      <description>1: make an "undersun:" &lt;BR /&gt;
&lt;BR /&gt;
Sun object:&lt;BR /&gt;
&lt;BR /&gt;
no shadow casting &lt;BR /&gt;
Set sun position manually &lt;BR /&gt;
altitude -90.</description>
      <pubDate>Mon, 24 Nov 2008 18:57:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124415#M65965</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-11-24T18:57:30Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting for rendering</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124416#M65966</link>
      <description>Whereabouts do you put this "undersun"?  In the room out of view of the camera?&lt;BR /&gt;
&lt;BR /&gt;
Thank You for your time.&lt;BR /&gt;
Roger</description>
      <pubDate>Mon, 24 Nov 2008 19:09:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124416#M65966</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-24T19:09:38Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting for rendering</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124417#M65967</link>
      <description>anywhere. it is infinite.&lt;BR /&gt;
&lt;BR /&gt;
I have a book if you want more Lightworks tricks.</description>
      <pubDate>Mon, 24 Nov 2008 19:14:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124417#M65967</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-11-24T19:14:38Z</dc:date>
    </item>
    <item>
      <title>Re: Lighting for rendering</title>
      <link>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124418#M65968</link>
      <description>I see that.  I gotta ask the boss for the book.  I will try to sweet-talk him into it.&lt;BR /&gt;
&lt;BR /&gt;
Thank you for your time.&lt;BR /&gt;
Roger</description>
      <pubDate>Mon, 24 Nov 2008 19:26:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Lighting-for-rendering/m-p/124418#M65968</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-24T19:26:35Z</dc:date>
    </item>
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