<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Wall Profiles in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132436#M70627</link>
    <description>You are right that nothing renders like a relief surface.... and the complex profile is it!!!!&lt;BR /&gt;
&lt;BR /&gt;
When you have a wall with varying heights and consistent linear elements like siding, you make a master profile and then copy it and slice the top or bottom off as needed, keeping the origin the same throughout the variations.&lt;BR /&gt;
&lt;BR /&gt;
This simplifies the job.</description>
    <pubDate>Thu, 04 Dec 2008 04:07:29 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2008-12-04T04:07:29Z</dc:date>
    <item>
      <title>Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132433#M70624</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Does anyone know of a way to create an editable siding/weatherboard profile on a wall that behaves in a similar fashion 'wall grooves' in the Australian Essential Library, IE the profile is cut into the wall itself and there are no added elements?&lt;BR /&gt;
I understand Objects on Line have a 'siding maker'  which looks pretty good but it appears somewhat limited in its ability to alter profile heights / depths etc.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 04 Dec 2008 03:24:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132433#M70624</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-04T03:24:19Z</dc:date>
    </item>
    <item>
      <title>Re: Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132434#M70625</link>
      <description>You can use the Complex Profile tool. The only serious limitation is that you will have to make a different profile for each height of wall.</description>
      <pubDate>Thu, 04 Dec 2008 03:26:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132434#M70625</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-04T03:26:26Z</dc:date>
    </item>
    <item>
      <title>Re: Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132435#M70626</link>
      <description>thanks Matthew,&lt;BR /&gt;
I tried complex profiles initially and it was too cumbersome to manage with varying heights and window placements.  My main motive is to find a way too achieve a better photo-image with the wall modelled rather than using shaders or textures - they jsutr aren't as convincing as a modelled profile</description>
      <pubDate>Thu, 04 Dec 2008 03:51:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132435#M70626</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-04T03:51:38Z</dc:date>
    </item>
    <item>
      <title>Re: Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132436#M70627</link>
      <description>You are right that nothing renders like a relief surface.... and the complex profile is it!!!!&lt;BR /&gt;
&lt;BR /&gt;
When you have a wall with varying heights and consistent linear elements like siding, you make a master profile and then copy it and slice the top or bottom off as needed, keeping the origin the same throughout the variations.&lt;BR /&gt;
&lt;BR /&gt;
This simplifies the job.</description>
      <pubDate>Thu, 04 Dec 2008 04:07:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132436#M70627</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-04T04:07:29Z</dc:date>
    </item>
    <item>
      <title>Re: Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132437#M70628</link>
      <description>Thanks Dwight,&lt;BR /&gt;
&lt;BR /&gt;
I haven't tried that approach but it sounds logical (even to me). I guess even using CP's  on foreground walls only, with shaders on more distant elements will add enough detail and relief to make the rendering more convincing.</description>
      <pubDate>Thu, 04 Dec 2008 04:18:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132437#M70628</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-04T04:18:39Z</dc:date>
    </item>
    <item>
      <title>Re: Wall Profiles</title>
      <link>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132438#M70629</link>
      <description>Make the background wall texture map from an elevation view of the new complex profile foreground wall. In shade.</description>
      <pubDate>Thu, 04 Dec 2008 05:14:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Wall-Profiles/m-p/132438#M70629</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-04T05:14:51Z</dc:date>
    </item>
  </channel>
</rss>

