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    <title>topic Re: Morph define node Z value in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132829#M70902</link>
    <description>nejcek74:&lt;BR /&gt;
&lt;BR /&gt;
I would stick with Mesh. Vertical sections can be created with SEOs (Slab as Operator &amp;gt; Subtraction with upward extrusion; then place slab on hidden layer if it is not part of the model).&lt;BR /&gt;
&lt;BR /&gt;
David</description>
    <pubDate>Fri, 07 Feb 2014 13:12:16 GMT</pubDate>
    <dc:creator>David Maudlin</dc:creator>
    <dc:date>2014-02-07T13:12:16Z</dc:date>
    <item>
      <title>Morph define node Z value</title>
      <link>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132826#M70899</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am working on a terrain model. Because of the mesh limitations (especially inability to have vertical sections) i changed mesh to morph. As we are working on building I have to change heights of nodes in morph.&lt;BR /&gt;
Anyway, I don't find a way how to write the node Z value. I can find some workarounds:&lt;BR /&gt;
- chose node, choose vertical plane, SHIFT, move it to the height of known node, move it for desired distance, or&lt;BR /&gt;
- do a new point with the help of morph polyline, move existing node to that node&lt;BR /&gt;
but what is the direct way to put Z value?[/img]&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/70772i9B0DBC745B94EF18/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Screen Shot 2014-02-06 at 11.12.50.png" title="Screen Shot 2014-02-06 at 11.12.50.png" /&gt;</description>
      <pubDate>Wed, 24 May 2023 17:27:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132826#M70899</guid>
      <dc:creator>nejcek74</dc:creator>
      <dc:date>2023-05-24T17:27:57Z</dc:date>
    </item>
    <item>
      <title>Re: Morph define node Z value</title>
      <link>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132827#M70900</link>
      <description>nejcek74:&lt;BR /&gt;
&lt;BR /&gt;
One option is to edit the heights in a Section/Elevation Window. You can create a new Section to drag around the Morph to edit points (for easier point selection). This way, holding the Shift constraint will lock the Z axis.&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Thu, 06 Feb 2014 13:30:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132827#M70900</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2014-02-06T13:30:46Z</dc:date>
    </item>
    <item>
      <title>Re: Morph define node Z value</title>
      <link>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132828#M70901</link>
      <description>Thanks for reply, yes I know about this "solution", it is also documented in Graphisofts videos, but it is still very unpractical. Working in 3D is by far the best option.&lt;BR /&gt;
I am having a series of points (entrances, shafts etc) with fixed Z value and then applying changes in the terrain (not to get to steep terrain) and landscape elements around the house: walls, steps, driveway, ramps. They are in different position, different directions etc. I would need probably 10 sections in X and same number Y direction.</description>
      <pubDate>Fri, 07 Feb 2014 08:50:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132828#M70901</guid>
      <dc:creator>nejcek74</dc:creator>
      <dc:date>2014-02-07T08:50:33Z</dc:date>
    </item>
    <item>
      <title>Re: Morph define node Z value</title>
      <link>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132829#M70902</link>
      <description>nejcek74:&lt;BR /&gt;
&lt;BR /&gt;
I would stick with Mesh. Vertical sections can be created with SEOs (Slab as Operator &amp;gt; Subtraction with upward extrusion; then place slab on hidden layer if it is not part of the model).&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Fri, 07 Feb 2014 13:12:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Morph-define-node-Z-value/m-p/132829#M70902</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2014-02-07T13:12:16Z</dc:date>
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