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    <title>topic Re: Clipping a Terrain Mesh to Leave a Road in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133224#M71098</link>
    <description>Greg,&lt;BR /&gt;
I wrote this quite a while ago but I think it will still work.&lt;BR /&gt;
&lt;BR /&gt;
• After the topo mesh is complete with all the ridges at there correct&lt;BR /&gt;
   elevations, rename it "topo proposed" in the ID field&lt;BR /&gt;
  and draw the outline of the roadway with  the polyline tool in the correct&lt;BR /&gt;
  position on the mesh.&lt;BR /&gt;
&lt;BR /&gt;
• Edit the contours so they are correct for a road. This could involve&lt;BR /&gt;
   considerable editing to make the the transverse cross-section of the road&lt;BR /&gt;
   level and the grade of the roadway even and at the correct slope.&lt;BR /&gt;
&lt;BR /&gt;
• Select the mesh and the polyline and drag a copy a known distance away&lt;BR /&gt;
   from the original. This new mesh is going to be the roadway mesh with&lt;BR /&gt;
   every thing else removed.&lt;BR /&gt;
&lt;BR /&gt;
• With the mesh tool selected, click on the edge of the mesh,  the pet&lt;BR /&gt;
   palette comes up, select the MINUS button and trace a closed polygon&lt;BR /&gt;
   around all areas of the mesh that are not part of the roadway. &lt;BR /&gt;
   Where the roadway ends at the edge of the mesh continue the selection&lt;BR /&gt;
   line outside the mesh around to the point where the roadway meets the&lt;BR /&gt;
   edge of the mesh again,when the selection line comes back to where it&lt;BR /&gt;
   started that portion of the mesh that is within the selection polygon will&lt;BR /&gt;
   be removed.&lt;BR /&gt;
&lt;BR /&gt;
• When all that remains of the mesh is the roadway select the mesh and&lt;BR /&gt;
   assign it an appropriate material and pen color and rename it  "road&lt;BR /&gt;
   proposed" to distinguish it from the "topo proposed" mesh.&lt;BR /&gt;
&lt;BR /&gt;
• Drag the roadway poly line back to it's original position on the &lt;BR /&gt;
   "topo proposed" mesh. Using the same MINUS button method trace&lt;BR /&gt;
    completely around  the roadway, when the selection line comes back to&lt;BR /&gt;
    it's starting point the roadway area is removed. Delete the polyline and&lt;BR /&gt;
    drag the "road proposed" mesh into position in the "topo proposed"&lt;BR /&gt;
    mesh.&lt;BR /&gt;
&lt;BR /&gt;
Peter Devlin</description>
    <pubDate>Thu, 05 Nov 2009 21:15:04 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2009-11-05T21:15:04Z</dc:date>
    <item>
      <title>Clipping a Terrain Mesh to Leave a Road</title>
      <link>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133223#M71097</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I don't know how to clip a mesh with a polygon leaving the polygon and cutting away the mesh outside the polygon.&lt;BR /&gt;
&lt;BR /&gt;
In other words, I can make a hole in a mesh.  But how do I keep the hole and discard the donut?&lt;BR /&gt;
&lt;BR /&gt;
The reason I need this is that I wish to create a road from a complicated site mesh and I have made a copy of the mesh and was hoping to cut the road from it by using the road polygon...&lt;BR /&gt;
&lt;BR /&gt;
Oh, and I don't want to use SEO for this.&lt;BR /&gt;
&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Greg&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 18:00:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133223#M71097</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-24T18:00:37Z</dc:date>
    </item>
    <item>
      <title>Re: Clipping a Terrain Mesh to Leave a Road</title>
      <link>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133224#M71098</link>
      <description>Greg,&lt;BR /&gt;
I wrote this quite a while ago but I think it will still work.&lt;BR /&gt;
&lt;BR /&gt;
• After the topo mesh is complete with all the ridges at there correct&lt;BR /&gt;
   elevations, rename it "topo proposed" in the ID field&lt;BR /&gt;
  and draw the outline of the roadway with  the polyline tool in the correct&lt;BR /&gt;
  position on the mesh.&lt;BR /&gt;
&lt;BR /&gt;
• Edit the contours so they are correct for a road. This could involve&lt;BR /&gt;
   considerable editing to make the the transverse cross-section of the road&lt;BR /&gt;
   level and the grade of the roadway even and at the correct slope.&lt;BR /&gt;
&lt;BR /&gt;
• Select the mesh and the polyline and drag a copy a known distance away&lt;BR /&gt;
   from the original. This new mesh is going to be the roadway mesh with&lt;BR /&gt;
   every thing else removed.&lt;BR /&gt;
&lt;BR /&gt;
• With the mesh tool selected, click on the edge of the mesh,  the pet&lt;BR /&gt;
   palette comes up, select the MINUS button and trace a closed polygon&lt;BR /&gt;
   around all areas of the mesh that are not part of the roadway. &lt;BR /&gt;
   Where the roadway ends at the edge of the mesh continue the selection&lt;BR /&gt;
   line outside the mesh around to the point where the roadway meets the&lt;BR /&gt;
   edge of the mesh again,when the selection line comes back to where it&lt;BR /&gt;
   started that portion of the mesh that is within the selection polygon will&lt;BR /&gt;
   be removed.&lt;BR /&gt;
&lt;BR /&gt;
• When all that remains of the mesh is the roadway select the mesh and&lt;BR /&gt;
   assign it an appropriate material and pen color and rename it  "road&lt;BR /&gt;
   proposed" to distinguish it from the "topo proposed" mesh.&lt;BR /&gt;
&lt;BR /&gt;
• Drag the roadway poly line back to it's original position on the &lt;BR /&gt;
   "topo proposed" mesh. Using the same MINUS button method trace&lt;BR /&gt;
    completely around  the roadway, when the selection line comes back to&lt;BR /&gt;
    it's starting point the roadway area is removed. Delete the polyline and&lt;BR /&gt;
    drag the "road proposed" mesh into position in the "topo proposed"&lt;BR /&gt;
    mesh.&lt;BR /&gt;
&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Thu, 05 Nov 2009 21:15:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133224#M71098</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-11-05T21:15:04Z</dc:date>
    </item>
    <item>
      <title>Re: Clipping a Terrain Mesh to Leave a Road</title>
      <link>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133225#M71099</link>
      <description>Peter, thanks so much for the detailed response.&lt;BR /&gt;
&lt;BR /&gt;
That is more or less what I ended up doing.  I was hoping that there was a way to pick whether the large area is subtracted away and use the magic wand tool.  I had to go around the edge of the road polygon and click a hundred or so points because the magic wand always subtracts the smaller polygon...&lt;BR /&gt;
&lt;BR /&gt;
As I was writing this response I figured out a work around that simplified things a bit...  My reference to the smaller polygon got me thinking.  &lt;BR /&gt;
I made a masking polygon that was the inverse of the road shape and much larger than the entire terrain mesh.&lt;BR /&gt;
&lt;BR /&gt;
I made a road polygon.  I then made a polygon larger than the size of the entire terrain mesh.  I subtracted the road polygon from the larger polygon with the magic wand to create a road mask.&lt;BR /&gt;
&lt;BR /&gt;
I then placed the road mask over the terrain mesh.  I then cut the road mask polygon in half down the road more or less.  Then I subtracted one half of the road mask from the terrain mesh with the magic wand.  Repeat with second half of road mask.&lt;BR /&gt;
&lt;BR /&gt;
Left a perfect shaped mesh with all topo info intact with much less than the hundred clicks I did originally (about 6 magic wand clicks)...&lt;BR /&gt;
&lt;BR /&gt;
Ahhh, much better on my carpally inflamed wrists.&lt;BR /&gt;
&lt;BR /&gt;
Thanks</description>
      <pubDate>Thu, 05 Nov 2009 21:49:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133225#M71099</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-11-05T21:49:35Z</dc:date>
    </item>
    <item>
      <title>Re: Clipping a Terrain Mesh to Leave a Road</title>
      <link>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133226#M71100</link>
      <description>g.h.&lt;BR /&gt;
Sweet &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_exclaim.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 06 Nov 2009 05:11:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Clipping-a-Terrain-Mesh-to-Leave-a-Road/m-p/133226#M71100</guid>
      <dc:creator>Erika Epstein</dc:creator>
      <dc:date>2009-11-06T05:11:47Z</dc:date>
    </item>
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