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    <title>topic Re: Material Settings oddities... in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155472#M83771</link>
    <description>Hi S2art,&lt;BR /&gt;
here's the logic;-)&lt;BR /&gt;
- for walls, material on the reference line's side&lt;BR /&gt;
- for slabs, material of the underside&lt;BR /&gt;
- for roofs and meshes, material of the upperside&lt;BR /&gt;
- for objects, material set in the "model" tab of the settings&lt;BR /&gt;
&lt;BR /&gt;
It nearly makes sense, bar for the slab...&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Francois</description>
    <pubDate>Mon, 06 Jul 2009 20:39:04 GMT</pubDate>
    <dc:creator>Fran_ois Chatelain</dc:creator>
    <dc:date>2009-07-06T20:39:04Z</dc:date>
    <item>
      <title>Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155466#M83765</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;For some reason, every time I open 'Material Settings', no matter what object I have selected, it will bring up "Brick Face" as the default material to be edited.&lt;BR /&gt;
&lt;BR /&gt;
Wouldn't it make a whole lot more sense for the selected material to be the one that was currently selected when the menu was opened? When you have to switch around between 10+ different materials it becomes quite frustrating having to manually re-select it every time, especially since there is no preview option and the only way to actually change the material involves closing the material settings menu.&lt;BR /&gt;
&lt;BR /&gt;
Seems like a bug maybe, or maybe I am doing something wrong?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 23 May 2023 14:54:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155466#M83765</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-23T14:54:20Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155467#M83766</link>
      <description>10+ &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_question.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Try 100+&lt;BR /&gt;
&lt;BR /&gt;
It will default to the main material for which ever tool you currently have selected when you open the editor.&lt;BR /&gt;
So alt click (eye dropper) the element whose material you want to edit before you open the material editor.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Mon, 06 Jul 2009 08:29:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155467#M83766</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2009-07-06T08:29:42Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155468#M83767</link>
      <description>Use the Eyedrop tool (alt-click) to select the material you want to alter first. The editor should then open with this material by default (until you alt-click a different material to change the default).&lt;BR /&gt;
&lt;BR /&gt;
I got this tip from the professional rendering with lightworks DVD (by Mehdi Blanchard). Slightly out of date by now: but I learnt a lot I would have never figured out on my own...&lt;BR /&gt;
&lt;BR /&gt;
[edit - looks like Barry beat me to the punch]</description>
      <pubDate>Mon, 06 Jul 2009 08:37:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155468#M83767</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-07-06T08:37:37Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155469#M83768</link>
      <description>Thank you so much guys, I was always selecting them manually so never thought eye dropper would make any difference. Well, it does.&lt;BR /&gt;
&lt;BR /&gt;
Thats 10 stress points off my day already!</description>
      <pubDate>Mon, 06 Jul 2009 10:18:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155469#M83768</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-07-06T10:18:29Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155470#M83769</link>
      <description>Needless to add that the eyedropper tip will work for pens, fills, line types, composite structures...&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Francois</description>
      <pubDate>Mon, 06 Jul 2009 15:27:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155470#M83769</guid>
      <dc:creator>Fran_ois Chatelain</dc:creator>
      <dc:date>2009-07-06T15:27:06Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155471#M83770</link>
      <description>Eye dropper works to a point - if you have a wall with different materials on the inside, outside and edges you don't always get the one you want in the materials editor. I think it selects the material last assigned.</description>
      <pubDate>Mon, 06 Jul 2009 20:14:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155471#M83770</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-07-06T20:14:18Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155472#M83771</link>
      <description>Hi S2art,&lt;BR /&gt;
here's the logic;-)&lt;BR /&gt;
- for walls, material on the reference line's side&lt;BR /&gt;
- for slabs, material of the underside&lt;BR /&gt;
- for roofs and meshes, material of the upperside&lt;BR /&gt;
- for objects, material set in the "model" tab of the settings&lt;BR /&gt;
&lt;BR /&gt;
It nearly makes sense, bar for the slab...&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Francois</description>
      <pubDate>Mon, 06 Jul 2009 20:39:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155472#M83771</guid>
      <dc:creator>Fran_ois Chatelain</dc:creator>
      <dc:date>2009-07-06T20:39:04Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155473#M83772</link>
      <description>Hi Francois&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the explanation. You're right - it nearly makes sense.  Slab, you'd think top surface was more important. With beams (6 materials available) it seems the top of the list takes priority.&lt;BR /&gt;
&lt;BR /&gt;
Cheers</description>
      <pubDate>Mon, 06 Jul 2009 21:56:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155473#M83772</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-07-06T21:56:12Z</dc:date>
    </item>
    <item>
      <title>Re: Material Settings oddities...</title>
      <link>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155474#M83773</link>
      <description>Oops... forgot the beams &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_redface.gif" style="display : inline;" /&gt; &lt;BR /&gt;
That's the one tool I never use since it was introduced in AC. I guess I was already too used to workarounds before that;-)&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Francois</description>
      <pubDate>Mon, 06 Jul 2009 22:34:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Material-Settings-oddities/m-p/155474#M83773</guid>
      <dc:creator>Fran_ois Chatelain</dc:creator>
      <dc:date>2009-07-06T22:34:55Z</dc:date>
    </item>
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