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    <title>topic Re: elevations with texture maps in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156631#M84392</link>
    <description>Tangent:&lt;BR /&gt;
&lt;BR /&gt;
Can someone tell me WHY the shaded fills are not usable / viewable in ELEVATION / SECTION?  Sorry, but nothing else says GLASS like 25% shade.  Yet when applied to the glass material, it does not show in these views.&lt;BR /&gt;
&lt;BR /&gt;
I am sure this has been brought up before, but it can't be "rocket science".. It would seem (to me, the layman) that is should be EASIER than mapping a vector pattern...&lt;BR /&gt;
&lt;BR /&gt;
Just spent 3 hours adding my own SHADE fills for windows... Can't wait till they start making adjustments to the plan!</description>
    <pubDate>Wed, 08 May 2013 20:18:35 GMT</pubDate>
    <dc:creator>vfrontiers</dc:creator>
    <dc:date>2013-05-08T20:18:35Z</dc:date>
    <item>
      <title>elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156621#M84382</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi all,&lt;BR /&gt;
I am new to archicad ,javascript:emoticon(':D') having spent a while using sketchup which is great but hard to use for accurate plans etc.&lt;BR /&gt;
I really want to know how to produce scale elevations in archicad that have texture maps instead of vector hatches.&lt;BR /&gt;
ie how you get the elevations to look like the 3d model in the perspective window, but to scale.&lt;BR /&gt;
Surely this is possible and I'm just missing the obvious?&lt;BR /&gt;
I'm on Archicad 16&lt;BR /&gt;
Thank you! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 26 May 2023 12:27:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156621#M84382</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-26T12:27:06Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156622#M84383</link>
      <description>Renderman,&lt;BR /&gt;
&lt;BR /&gt;
1) Open a 3D axonometric view from the Navigator&lt;BR /&gt;
2) Use the Look to Perpendicular command to view the face properly (View&amp;gt;3D Navigation Extras&amp;gt;Look to Perpendicular)&lt;BR /&gt;
3) Set the scale in Document&amp;gt;3D Scale &lt;BR /&gt;
4) Go to View&amp;gt;Zoom&amp;gt;Actual Size&lt;BR /&gt;
5) Right-click in empty space of the 3D view and choose "Save View and Place on Layout"&lt;BR /&gt;
&lt;BR /&gt;
Please let me know if you have any questions or comments. &lt;BR /&gt;
&lt;BR /&gt;
PS - AC16, eh? Are you a beta tester?</description>
      <pubDate>Wed, 06 Jun 2012 16:23:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156622#M84383</guid>
      <dc:creator>NCornia</dc:creator>
      <dc:date>2012-06-06T16:23:26Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156623#M84384</link>
      <description>There is a setting in the elevation settings dialog to turn on the shaded materials. I don't recall if it uses the textures or not. &lt;BR /&gt;
&lt;BR /&gt;
You can also use the 3D window set to the side view/elevation that you want. This will give you much more control of the result. You will want to save this to your view map so you can place it on a layout. To add notes and dimensions use the elevation view and overlay it in the layout.</description>
      <pubDate>Wed, 06 Jun 2012 16:32:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156623#M84384</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-06-06T16:32:42Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156624#M84385</link>
      <description>&lt;BLOCKQUOTE&gt;NCornia wrote:&lt;BR /&gt;Renderman,&lt;BR /&gt;
&lt;BR /&gt;
1) Open a 3D axonometric view from the Navigator&lt;BR /&gt;
2) Use the Look to Perpendicular command to view the face properly (View&amp;gt;3D Navigation Extras&amp;gt;Look to Perpendicular)&lt;BR /&gt;
3) Set the scale in Document&amp;gt;3D Scale &lt;BR /&gt;
4) Go to View&amp;gt;Zoom&amp;gt;Actual Size&lt;BR /&gt;
5) Right-click in empty space of the 3D view and choose "Save View and Place on Layout"&lt;BR /&gt;
&lt;BR /&gt;
Please let me know if you have any questions or comments. &lt;BR /&gt;
&lt;BR /&gt;
PS - AC16, eh? Are you a beta tester?&lt;/BLOCKQUOTE&gt;

Hi thanks for replying!&lt;BR /&gt;
I am having trouble following this and getting the saved view to come in at the right scale - when I follow your instructions and place the above alongside a normal elevation at a particular scale, the rendered view comes in at a different scale. I need the rendered view to match the elevation scale exactly, eg 1:100 or 1:50. I'm wondering if this has to do with the render window size?&lt;BR /&gt;
&lt;BR /&gt;
thanks for your help it would be so great to solve this...</description>
      <pubDate>Wed, 06 Jun 2012 17:28:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156624#M84385</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-06-06T17:28:55Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156625#M84386</link>
      <description>I don't think the rendered views retain world dimensions for scaling purposes. There might be some way to control this with DPI and output size but the easiest way is probably to use the Resize function (command/ctrl + k). Use "define graphically" and zoom in as needed to get it spot on.</description>
      <pubDate>Wed, 06 Jun 2012 17:36:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156625#M84386</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-06-06T17:36:37Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156626#M84387</link>
      <description>My instructions above are for extracting a view from a live 3d view.&lt;BR /&gt;
&lt;BR /&gt;
For a scaled rendering of elevation:&lt;BR /&gt;
&lt;BR /&gt;
1) Open a 3D axonometric view from the Navigator &lt;BR /&gt;
2) Use the Look to Perpendicular command to view the face properly (View&amp;gt;3D Navigation Extras&amp;gt;Look to Perpendicular) &lt;BR /&gt;
3) Set the scale in Document&amp;gt;3D Scale &lt;BR /&gt;
4) Go to View&amp;gt;Zoom&amp;gt;Actual Size &lt;BR /&gt;
5) Go to Document&amp;gt;Creative Imaging&amp;gt;PhotoRendering Settings&lt;BR /&gt;
6) Click Size to 3D Window.&lt;BR /&gt;
7) Render the view.&lt;BR /&gt;
8 ) Copy and paste rendered image on layout.&lt;BR /&gt;
&lt;BR /&gt;
Use Matthew's suggestions above to place annotation.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Nick</description>
      <pubDate>Wed, 06 Jun 2012 20:23:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156626#M84387</guid>
      <dc:creator>NCornia</dc:creator>
      <dc:date>2012-06-06T20:23:44Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156627#M84388</link>
      <description>&lt;BLOCKQUOTE&gt;NCornia wrote:&lt;BR /&gt;8 ) Copy and paste rendered image on layout.&lt;/BLOCKQUOTE&gt;

I usually prefer to either place the view or publish it to an image file and place that. This makes updates a lot easier. For a one off copy/paste is fine.</description>
      <pubDate>Wed, 06 Jun 2012 20:39:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156627#M84388</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-06-06T20:39:46Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156628#M84389</link>
      <description>Ah yes, Matthew. Good suggestion.</description>
      <pubDate>Wed, 06 Jun 2012 20:42:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156628#M84389</guid>
      <dc:creator>NCornia</dc:creator>
      <dc:date>2012-06-06T20:42:33Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156629#M84390</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;I don't think the rendered views retain world dimensions for scaling purposes. There might be some way to control this with DPI and output size but the easiest way is probably to use the Resize function (command/ctrl + k). Use "define graphically" and zoom in as needed to get it spot on.&lt;/BLOCKQUOTE&gt;

Hi, I've tried this and it is very inaccurate to zoom in to get the size.&lt;BR /&gt;
&lt;BR /&gt;
Surely it would not be difficult for Archicad to write a script so that for a given dpi, it scales a rendered image so that the rendered image is to scale? eg like sketchup&lt;BR /&gt;
&lt;BR /&gt;
Or alternatively, would it not improve Archicad if it could use texture maps as well as vector hatches?</description>
      <pubDate>Thu, 07 Jun 2012 07:35:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156629#M84390</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-06-07T07:35:28Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156630#M84391</link>
      <description>Renderman,&lt;BR /&gt;
&lt;BR /&gt;
You are correct, by zooming it is inaccurate. But just follow the 8 steps above and a render will be to scale. I have tested this repeatedly.</description>
      <pubDate>Thu, 07 Jun 2012 10:24:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156630#M84391</guid>
      <dc:creator>NCornia</dc:creator>
      <dc:date>2012-06-07T10:24:44Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156631#M84392</link>
      <description>Tangent:&lt;BR /&gt;
&lt;BR /&gt;
Can someone tell me WHY the shaded fills are not usable / viewable in ELEVATION / SECTION?  Sorry, but nothing else says GLASS like 25% shade.  Yet when applied to the glass material, it does not show in these views.&lt;BR /&gt;
&lt;BR /&gt;
I am sure this has been brought up before, but it can't be "rocket science".. It would seem (to me, the layman) that is should be EASIER than mapping a vector pattern...&lt;BR /&gt;
&lt;BR /&gt;
Just spent 3 hours adding my own SHADE fills for windows... Can't wait till they start making adjustments to the plan!</description>
      <pubDate>Wed, 08 May 2013 20:18:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156631#M84392</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2013-05-08T20:18:35Z</dc:date>
    </item>
    <item>
      <title>Re: elevations with texture maps</title>
      <link>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156632#M84393</link>
      <description>ArcTangent:&lt;BR /&gt;
&lt;BR /&gt;
Please oh please let the VECTOR HATCH PEN be unique in elevations / sections... I need to "dumb down" the building to one pen, but I really NEED the vector hatching to be thinner...&lt;BR /&gt;
&lt;BR /&gt;
The technology is obviously already there... why can't we tap into it in elevation / section?</description>
      <pubDate>Wed, 08 May 2013 20:31:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/elevations-with-texture-maps/m-p/156632#M84393</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2013-05-08T20:31:57Z</dc:date>
    </item>
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