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    <title>topic Re: Aligning 3D textures on Complex Profile Beam in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162783#M87979</link>
    <description>Thanks guys for bringing this up. I can confirm the issue, we are working on the solution.&lt;BR /&gt;
&lt;BR /&gt;
Marton</description>
    <pubDate>Fri, 23 Aug 2013 08:44:08 GMT</pubDate>
    <dc:creator>Marton Kiss</dc:creator>
    <dc:date>2013-08-23T08:44:08Z</dc:date>
    <item>
      <title>Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162772#M87968</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I created a complex profile for the raked gable end of a roof and assigned a roof shingle texture to one of the components that make the profile. I placed a beam using the complex profile and all is well except I am unable to align the 3D texture. If I convert the profile to a morph, then the 3D texture can be selected and aligned. Preference would be to keep the complex profile.&lt;BR /&gt;
&lt;BR /&gt;
Am I missing something or is this a limitation of complex profiles?&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73118iE8842EBD985DD423/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Texture.png" title="Texture.png" /&gt;</description>
      <pubDate>Tue, 23 May 2023 12:36:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162772#M87968</guid>
      <dc:creator>Ted Taylor</dc:creator>
      <dc:date>2023-05-23T12:36:04Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162773#M87969</link>
      <description>I'm not sure about the texture problem, but I have always modeled my pitched roof like that in two parts. One for the structural volume and another for the sheathing and shingle. That way the latter, thin part can extend over the eaves and rake as it does in actual construction and there is no need to include roofing in the rake trim profile.</description>
      <pubDate>Mon, 24 Jun 2013 13:06:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162773#M87969</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-06-24T13:06:15Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162774#M87970</link>
      <description>You can create all manner of roof trims by making copy the main roof and "skinny up" the roof copy to about 3/4 or 1inch thick.  Then move them into place in a 3D view. Plus it is easy to correlate these "roof trims" to the actual roof.  I use a layer called A - ROOF - EAVE  to accommodate these items.  Quite straightforward.  Formerly I used profiles to show the actual crown mold in the model, now I just show a roof as crown for the elevation and add a crown cross section to the sections and details.  Not true BIM but it saves my time and speeds up LW render times.&lt;BR /&gt;
&lt;BR /&gt;
Works for crown box returns per your image as well.  Ted, hope to see you at the Atlanta July 17 - AC17 presentation!</description>
      <pubDate>Sat, 06 Jul 2013 23:04:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162774#M87970</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-07-06T23:04:14Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162775#M87971</link>
      <description>Nice tip Mark.&lt;BR /&gt;
Thanks for sharing.&lt;BR /&gt;
lec</description>
      <pubDate>Sun, 07 Jul 2013 20:23:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162775#M87971</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-07-07T20:23:22Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162776#M87972</link>
      <description>Sorry for being slow to respond, but I have been in the process of moving home and office. I appreciate the responses, but the issue is not how the soffit or rake was modeled (In fact, I tend to over do it in modeling "as it is would be built" so that I can get the model to work both in presentation and in construction documents with a minimum of fiddling. 17 appears to be an improvement in this regard.) The use of a complex profile was an attempt to simplify the procedure by creating a single entity that contained all of the bits and pieces that make up the rake, soffit, etc., so that it would not be a royal pain to adjust or modify as the model and design developed. &lt;BR /&gt;
&lt;BR /&gt;
In playing around with this, it appears that the complex profile has nothing to do with the alignment of texture not working. The problem appears to be that it is a beam and it does not matter that it is a complex profile beam or not. I can not set the origin nor the direction of a texture on a beam. Walls, roofs, slabs, and morphs work. (each with their own limitations, which is another story) Help Center suggests that it should be possible to do this on beams. If anyone can get this to work on a beam in 17, I would appreciate knowing and will go kick my dog in frustration if you can. (Low growl from under desk, maybe i'll kick something else) Meanwhile I am sending it on to Graphisoft.</description>
      <pubDate>Sat, 27 Jul 2013 19:28:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162776#M87972</guid>
      <dc:creator>Ted Taylor</dc:creator>
      <dc:date>2013-07-27T19:28:06Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162777#M87973</link>
      <description>Word from above is that it is an apparent bug. Dog is resting comfortably.</description>
      <pubDate>Mon, 29 Jul 2013 19:56:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162777#M87973</guid>
      <dc:creator>Ted Taylor</dc:creator>
      <dc:date>2013-07-29T19:56:11Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162778#M87974</link>
      <description>I've just spend the best part of an hour trying to align a 3D texture on a beam with no joy. &lt;BR /&gt;
&lt;BR /&gt;
I thought I was going mad as its not very often I have to re-align a texture but I've only been using AC17 for 1 day. &lt;BR /&gt;
&lt;BR /&gt;
First project to use it and we have a problem already.</description>
      <pubDate>Fri, 09 Aug 2013 07:38:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162778#M87974</guid>
      <dc:creator>Fez1974</dc:creator>
      <dc:date>2013-08-09T07:38:32Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162779#M87975</link>
      <description>Could you upload an image and also provide the exact steps you are doing and what result you expect and what happens instead?</description>
      <pubDate>Fri, 09 Aug 2013 08:54:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162779#M87975</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2013-08-09T08:54:26Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162780#M87976</link>
      <description>I have a brick soldier course I want set within my brickwork. Due to the height the default origin means I have a bed joint within my 225mm deep soldier course. Therefore I go to Design,  Align 3D texture, Set Origin. I then click (anywhere) and nothing happens.&lt;BR /&gt;
&lt;BR /&gt;
I've converted my beam to a morph and it works perfect!</description>
      <pubDate>Fri, 09 Aug 2013 10:02:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162780#M87976</guid>
      <dc:creator>Fez1974</dc:creator>
      <dc:date>2013-08-09T10:02:59Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162781#M87977</link>
      <description>And using a morph works perfectly.</description>
      <pubDate>Fri, 09 Aug 2013 10:09:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162781#M87977</guid>
      <dc:creator>Fez1974</dc:creator>
      <dc:date>2013-08-09T10:09:35Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162782#M87978</link>
      <description>Hm, I cannot set the Origin or Direction of the Texture for the Beam either.&lt;BR /&gt;
I even tried to override the surface but it doesn't work then either.&lt;BR /&gt;
I will report this to Graphisoft.</description>
      <pubDate>Mon, 12 Aug 2013 10:17:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162782#M87978</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2013-08-12T10:17:27Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162783#M87979</link>
      <description>Thanks guys for bringing this up. I can confirm the issue, we are working on the solution.&lt;BR /&gt;
&lt;BR /&gt;
Marton</description>
      <pubDate>Fri, 23 Aug 2013 08:44:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162783#M87979</guid>
      <dc:creator>Marton Kiss</dc:creator>
      <dc:date>2013-08-23T08:44:08Z</dc:date>
    </item>
    <item>
      <title>Re: Aligning 3D textures on Complex Profile Beam</title>
      <link>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162784#M87980</link>
      <description>I am having the same problem but with the Brick coursing on my wall. I set the fill in the complex manager as element origin instead of project origin. I have tried the search function and this is the closest thing to my problem. &lt;BR /&gt;
&lt;BR /&gt;
My Project architect wanted me to find a solution on this due to a big project we are working on. We are currently using Archicad 15.&lt;BR /&gt;
&lt;BR /&gt;
Thanks &lt;BR /&gt;
&lt;BR /&gt;
Daniel</description>
      <pubDate>Sat, 11 Jan 2014 21:16:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Aligning-3D-textures-on-Complex-Profile-Beam/m-p/162784#M87980</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-01-11T21:16:56Z</dc:date>
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