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    <title>topic Re: Use different image fills in Graphic Overrides depending on 3D-texture alignment in Documentation</title>
    <link>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256688#M39593</link>
    <description>No you can not control texture alignment with Graphic Overrides.&lt;BR /&gt;
All you can do is swap the surfaces/materials.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
    <pubDate>Mon, 23 Sep 2019 00:47:37 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2019-09-23T00:47:37Z</dc:date>
    <item>
      <title>Use different image fills in Graphic Overrides depending on 3D-texture alignment</title>
      <link>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256687#M39592</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
&lt;BR /&gt;
I have set up a GO that I use in elevations to display image fills on wall for example - to show the client what the different materials will look like.&lt;BR /&gt;
&lt;BR /&gt;
Is there anyway that I can get the 3D-texture alignment parameter and adjust the image fill to orient itself accordingly?&lt;BR /&gt;
&lt;BR /&gt;
Or is the best approach just to have two identical Surfaces stored as vertical or horisontal (for say a wooden panel) and then create two corresponding image fills?&lt;BR /&gt;
&lt;BR /&gt;
Thanks!&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 19 May 2023 13:21:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256687#M39592</guid>
      <dc:creator>CarlM</dc:creator>
      <dc:date>2023-05-19T13:21:55Z</dc:date>
    </item>
    <item>
      <title>Re: Use different image fills in Graphic Overrides depending on 3D-texture alignment</title>
      <link>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256688#M39593</link>
      <description>No you can not control texture alignment with Graphic Overrides.&lt;BR /&gt;
All you can do is swap the surfaces/materials.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Mon, 23 Sep 2019 00:47:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256688#M39593</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2019-09-23T00:47:37Z</dc:date>
    </item>
    <item>
      <title>Re: Use different image fills in Graphic Overrides depending on 3D-texture alignment</title>
      <link>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256689#M39594</link>
      <description>Ok, thanks Barry!</description>
      <pubDate>Mon, 23 Sep 2019 03:47:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Use-different-image-fills-in-Graphic-Overrides-depending-on-3D/m-p/256689#M39594</guid>
      <dc:creator>CarlM</dc:creator>
      <dc:date>2019-09-23T03:47:41Z</dc:date>
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