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    <title>topic Re: Actors for presentation in Documentation</title>
    <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369268#M55364</link>
    <description>&lt;P&gt;3D characters. &amp;nbsp;We have people but I need sports players.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I bought one as a start from EPIC’s web site. &amp;nbsp;A Hockey Player that was advertised would ahve other Jerseys.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Turns out it did not work and there is no warranty, and I don’t think they even supported their product.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I annoy afford to buy stuff without knowing I am not throwing away my money. &amp;nbsp;EPIC was not helpful.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 31 Jan 2023 21:37:08 GMT</pubDate>
    <dc:creator>Eric Milberger</dc:creator>
    <dc:date>2023-01-31T21:37:08Z</dc:date>
    <item>
      <title>Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/343838#M52238</link>
      <description>&lt;P&gt;I am having trouble finding sport characters for TwinMotion&lt;/P&gt;&lt;P&gt;For example a 2 Hockey Teams with Goalies - what format fbx?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need Volleyball, Pickleball, Basketball and just general sports like lifting.&lt;/P&gt;&lt;P&gt;But where to find these. Any good sources?&lt;/P&gt;</description>
      <pubDate>Wed, 13 Jul 2022 19:46:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/343838#M52238</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2022-07-13T19:46:27Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/343891#M52253</link>
      <description>&lt;P&gt;If you want to place these in Twinmotion, you may have better luck asking for them in the official Twinmotion forum:&lt;/P&gt;
&lt;P&gt;&lt;A href="https://twinmotionhelp.epicgames.com/s/discussions?language=en_US" target="_blank"&gt;https://twinmotionhelp.epicgames.com/s/discussions?language=en_US&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 14 Jul 2022 11:18:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/343891#M52253</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2022-07-14T11:18:09Z</dc:date>
    </item>
    <item>
      <title>Actors for presentation</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369264#M55362</link>
      <description>&lt;P&gt;I am trying to find actors for a presentation&lt;/P&gt;
&lt;P&gt;A Hockey Team (Player or players, Goalie). Two teams&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Same for&lt;/P&gt;
&lt;P&gt;Basketball&lt;/P&gt;
&lt;P&gt;Pickleball&lt;/P&gt;
&lt;P&gt;Soccer&lt;/P&gt;
&lt;P&gt;Volleyball&lt;/P&gt;
&lt;P&gt;Exercise&lt;/P&gt;
&lt;P&gt;And kids doing sports&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have tried TwinMotion but when I talk to the parent company no help.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 20:49:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369264#M55362</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-01-31T20:49:38Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369266#M55358</link>
      <description>&lt;P&gt;I did that and have never received a response. &amp;nbsp;I did contact the parent company and they did not help. &amp;nbsp;I did find a vendor of one player but it is not working. &amp;nbsp;I don’t know where to turn as I need to compete with my competitors.&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 20:57:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369266#M55358</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-01-31T20:57:03Z</dc:date>
    </item>
    <item>
      <title>Re: Actors for presentation</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369267#M55363</link>
      <description>&lt;P&gt;Actors, like in real actors? Or you mean scales for some renders?&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 21:18:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369267#M55363</guid>
      <dc:creator>jl_lt</dc:creator>
      <dc:date>2023-01-31T21:18:51Z</dc:date>
    </item>
    <item>
      <title>Re: Actors for presentation</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369268#M55364</link>
      <description>&lt;P&gt;3D characters. &amp;nbsp;We have people but I need sports players.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I bought one as a start from EPIC’s web site. &amp;nbsp;A Hockey Player that was advertised would ahve other Jerseys.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Turns out it did not work and there is no warranty, and I don’t think they even supported their product.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I annoy afford to buy stuff without knowing I am not throwing away my money. &amp;nbsp;EPIC was not helpful.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 31 Jan 2023 21:37:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369268#M55364</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-01-31T21:37:08Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369282#M55376</link>
      <description>&lt;P&gt;The asset store on Epic is for UE and provides .uasset files. Would be amazing if they introduced a way to get them into TM, but at the current time that is not possible as far as I know.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 01:05:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369282#M55376</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2023-02-01T01:05:08Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369297#M55378</link>
      <description>&lt;P&gt;BUT THERE HAS TO BE SOME WAY TO ADD PEOPLE OTHER THAN THE FEW WE HAVE.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 03:33:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369297#M55378</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-02-01T03:33:35Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369333#M55380</link>
      <description>&lt;P&gt;Sure you could always try importing a model exported from Max or the likes, but neither AC nor TM are designed to handle those sorts of models... If you were to hire a visualisation expert, part of the cost would be their library and their ability to use and manipulate it. Given the shortcuts programs like TM and Lumion make, what is include and what you can achieve yourself is already pretty amazing. Maybe once MetaHuman moves along they might give it an export option that is compatible.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 07:27:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369333#M55380</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2023-02-01T07:27:50Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369425#M55394</link>
      <description>&lt;P&gt;I am just having a tough time to find out what to use as I can only assume it needs to be some type or rigged or character? &amp;nbsp; I might assume it is a EPIC Character but would like to get down to the file type needed as it will be hard enough hiring or working without knowing the file type.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 19:46:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369425#M55394</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-02-01T19:46:06Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369431#M55395</link>
      <description>&lt;P&gt;TwinMotion is a pretty closed ecosystem, or at least pretty protected (just try to modify an existing shader's image files - you can't access them).&amp;nbsp; The 3D animated characters can do all kinds of things - but the selection drop-down is unique to each one. There is no 'table of contents' anywhere.&amp;nbsp; So, will this one have the option to talk on a cell phone?&amp;nbsp; Who knows.&amp;nbsp; Will the guy doing sit-ups be able to do push-ups?&amp;nbsp; You have to download him and try all option.&amp;nbsp; Plan on wasting a day - more if your internet is as slow as mine.&amp;nbsp; There is no documentation for adding your own animated characters, even if you had the software do design them.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But, static characters - there is a folder of them, and they actually look pretty decent&amp;nbsp; - are just 3D elements.&amp;nbsp; (Annoyingly, dumb 3D elements where, unlike the old Artlantis Studio, you cannot change the color of their clothes to whatever you like, etc.). TwinMotion lets you import as many models as you want... each shows up in the tree on the right side.&amp;nbsp; So, if you find a 3D human that you like, I'm not sure why you can't just import that as a model from any of the model formats that TwinMotion accepts?&amp;nbsp; I disagree with Ling here... while AC cannot handle high poly count things... TwinMotion doesn't even notice.&amp;nbsp; Just look at the plant objects, 3D grass, etc, all moving in the wind.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;(BTW - you can save listening to the fans blast if you turn the wind to zero, and set the preferences to Low for everything while you set a scene.&amp;nbsp; A bunch of stuff won't really be visible until you're at least a Medium, but the interface will be fast and the computer quieter.)&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 22:04:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369431#M55395</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2023-02-01T22:04:59Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369441#M55398</link>
      <description>&lt;P&gt;If TM works the same as Lumion in this regard, there is a lot going on in the background regarding all the plants and such, a lot of "cheating". So using external plants such as xFrog trees impacts performance a lot more than any of the internal ones, at least it used to.&lt;/P&gt;</description>
      <pubDate>Thu, 02 Feb 2023 01:05:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/369441#M55398</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2023-02-02T01:05:02Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/370563#M55590</link>
      <description>&lt;P&gt;I enjoy Twin Motion and all work quite well with my files,&amp;nbsp; The question is about people that are not available in TM like basketball players.&amp;nbsp; Need to build a team in the model but have already spent hours.&lt;/P&gt;</description>
      <pubDate>Wed, 15 Feb 2023 01:13:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/370563#M55590</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-02-15T01:13:40Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/370566#M55592</link>
      <description>&lt;P&gt;Eric,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm not sure why you keep beating on this issue here.&amp;nbsp; There's absolutely nothing we can do.&amp;nbsp; The lack of more TwinMotion compatible characters is entirely up to Epic Games and their somewhat closed ecosystem related to building new characters.&amp;nbsp; It isn't an Archicad issue.&amp;nbsp; If they are not responsive, then there's little hope... if you expect these characters to be animated. As stated before, if you just want a 3D static character, you can find one somewhere and just import it into your model and hope the polygon count&amp;nbsp; keeps things usable.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;These are not Archicad issues, though, and this thread doesn't need to be woken up every few month to ask the same question again.&amp;nbsp; I feel your pain, but nothing we can do.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Feb 2023 17:49:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/370566#M55592</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2023-02-14T17:49:01Z</dc:date>
    </item>
    <item>
      <title>Re: Twin Motion Characters</title>
      <link>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/383486#M60939</link>
      <description>&lt;P&gt;I am reaching out to see how others are solving this issue. &amp;nbsp;The final products have to compete with our competition and All my competitors can do this. &amp;nbsp;/Just watched a video of a competitor with what I just requested and am hoping I am investing. My Time wisely. &amp;nbsp;I believe I am but with all the success I am hitting a couple very challenging issues. &amp;nbsp;And this is the #2 issue.&lt;/P&gt;</description>
      <pubDate>Tue, 13 Jun 2023 20:19:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Twin-Motion-Characters/m-p/383486#M60939</guid>
      <dc:creator>Eric Milberger</dc:creator>
      <dc:date>2023-06-13T20:19:32Z</dc:date>
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