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    <title>topic Re: Vector Fills - origin problem in Documentation</title>
    <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22435#M67086</link>
    <description>Recently went hunting for this tool again and found the Align 3D Texture command is now in the Document/Creative Imaging menu tree. If you are viewing vectorial fill in elevations or sections you need to switch to 3d window and and choose a vectorial 3D View Option.  &lt;BR /&gt;
&lt;BR /&gt;
RB</description>
    <pubDate>Sat, 27 Jun 2020 18:51:20 GMT</pubDate>
    <dc:creator>Ray Brown</dc:creator>
    <dc:date>2020-06-27T18:51:20Z</dc:date>
    <item>
      <title>Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22423#M67074</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;This question may be dumb, and may well have been covered here before, but here goes anyway...&lt;BR /&gt;&lt;BR /&gt;EXPLANATION ; A colleague is working on a project with many (8) housetypes and wants to see the brickwork coursing in his elevations. As is commonplace here in the UK he has set window/door heads and cills to correspond with brickwork courses and has set his walls to correspond with storey heights that are a multiple of brick courses, but the vectorial fills in his elevations don't start at the base of the wall, so the windows and doors look as if they at the wrong height in the wall. N.B this is not a rendering, just a section/elevation.&lt;BR /&gt;&lt;BR /&gt;QUESTION: Is there an easy way to set the origin of the vector fill (representing brick coursing) so that it starts at the base of the wall, not slightly offset as it seems to do in the preset ArchiCAD vector fills for brickwork? Any example or purpose-made fills would be much appreciated, especially as - as usual - is a rush job!&lt;/DIV&gt;</description>
      <pubDate>Fri, 31 Jan 2025 14:31:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22423#M67074</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2025-01-31T14:31:47Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22424#M67075</link>
      <description>Mike,&lt;BR /&gt;
It's pretty easy really. If you take a look at the attached image it will give you a pretty good picture of what you will need to do.&lt;BR /&gt;
first you will need to in your fill settings, with the respective fills marked if you have already drawn them. You will need to select "Link to fill Origin"&lt;BR /&gt;
&lt;BR /&gt;
You will also need to change your display options so that it shows fill handels, or you can down load the fantastic tool that our very own Karl Ottenstein has created for us, as shown in the attached image.&lt;BR /&gt;
&lt;BR /&gt;
After you have taken these steps you will be able to move you fill origin freely.&lt;BR /&gt;
&lt;BR /&gt;
BTW, don't forget to change to vectorial hatching in your display options as well.&lt;BR /&gt;
&lt;BR /&gt;
HTH.&lt;BR /&gt;
Cheers.&lt;BR /&gt;
Ben</description>
      <pubDate>Tue, 15 Feb 2005 20:32:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22424#M67075</guid>
      <dc:creator>Ben Odonnell</dc:creator>
      <dc:date>2005-02-15T20:32:01Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22425#M67076</link>
      <description>AHA!!&lt;BR /&gt;
&lt;BR /&gt;
I thought the same, but if I am very much mistaken this does not apply to fills for walls seen in a Section, because there are no fill handles, as far as I can tell.&lt;BR /&gt;
&lt;BR /&gt;
Use a wall with a vector fill applied to one of its faces, view it in a section and see if you can find the fill handle.&lt;BR /&gt;
&lt;BR /&gt;
Please try it, because I would love to be proved wrong!!</description>
      <pubDate>Tue, 15 Feb 2005 21:49:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22425#M67076</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-02-15T21:49:25Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22426#M67077</link>
      <description>That's a different type of fill. In fact it is a 3D Hatch and you will need to select the wall in 3D and go to Edit&amp;gt;Align 3D Texture...&lt;BR /&gt;
&lt;BR /&gt;
Make sure you view it at an angle because this function has a tendency not to work if you view it too 'straight on'.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Wed, 16 Feb 2005 00:04:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22426#M67077</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2005-02-16T00:04:16Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22427#M67078</link>
      <description>Thanks Link, that's done it!</description>
      <pubDate>Wed, 16 Feb 2005 18:39:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22427#M67078</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-02-16T18:39:51Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22428#M67079</link>
      <description>Gudday,&lt;BR /&gt;
&lt;BR /&gt;
Thanks so much for that wall fill tip! I have been suffering that same prob too since beginning to use vector hatching in my elevs.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_sad.gif" style="display : inline;" /&gt;  I finally came here and searched for the problem and here we are! &lt;BR /&gt;
&lt;BR /&gt;
Excellent! Looks sooo much better!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Thanks all!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Thu, 14 Apr 2005 03:01:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22428#M67079</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-04-14T03:01:18Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22429#M67080</link>
      <description>&lt;BLOCKQUOTE&gt;Link wrote:&lt;BR /&gt;That's a different type of fill. In fact it is a 3D Hatch and you will need to select the wall in 3D and go to Edit&amp;gt;Align 3D Texture...&lt;BR /&gt;
&lt;BR /&gt;
Make sure you view it at an angle because this function has a tendency not to work if you view it too 'straight on'.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.&lt;/BLOCKQUOTE&gt;

G'day Link,&lt;BR /&gt;
I know you wrote this a few years ago now but I'm now having trouble with it. I am trying to align the vectorial fill used in a material definition with the edge of the plane this fill is covering in an elevation. I can't find the 'Align 3D texture' in the Edit menu, when I have selected the wall in the 3D window. The texture on the wall looks fine, bur the vectorial fill that shows in the elevation doesn't....&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Daniel</description>
      <pubDate>Mon, 24 Jun 2013 09:19:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22429#M67080</guid>
      <dc:creator>Daniel Lindahl</dc:creator>
      <dc:date>2013-06-24T09:19:01Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22430#M67081</link>
      <description>There is an easier way to align brick courses with the base of a wall.&lt;BR /&gt;
Simply open the log details (in the wall dialogue) and check the box which says align with wall.&lt;BR /&gt;
Make this the default. &lt;BR /&gt;
Then every wall hatching will start from the base of the wall. &lt;BR /&gt;
Be careful with the brick textures though as some of the INT textures start with half a brick. Most of these have been changed in the Australian version</description>
      <pubDate>Sun, 30 Jun 2013 04:59:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22430#M67081</guid>
      <dc:creator>David Shorter</dc:creator>
      <dc:date>2013-06-30T04:59:51Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22431#M67082</link>
      <description>&lt;BLOCKQUOTE&gt;David wrote:&lt;BR /&gt;There is an easier way to align brick courses with the base of a wall.&lt;BR /&gt;
Simply open the log details (in the wall dialogue) and check the box which says align with wall.&lt;BR /&gt;
Make this the default. &lt;BR /&gt;
Then every wall hatching will start from the base of the wall. &lt;BR /&gt;
Be careful with the brick textures though as some of the INT textures start with half a brick. Most of these have been changed in the Australian version&lt;/BLOCKQUOTE&gt;

Hi David,&lt;BR /&gt;
Just checked that out and this already was the default. Its not the alignment vertically I have problems with, its horizontally, and the "align with wall" button doesn't seem to fix this. I have made special textures (and fills) showing expressed vertical joints in FC wall cladding. I know I can just draw lines on the elevations or place actual grooves in the wall to achieve this, I was just trying to automate it a bit more.</description>
      <pubDate>Sun, 30 Jun 2013 10:44:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22431#M67082</guid>
      <dc:creator>Daniel Lindahl</dc:creator>
      <dc:date>2013-06-30T10:44:21Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22432#M67083</link>
      <description>&lt;BLOCKQUOTE&gt;Daniel wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Link wrote:&lt;BR /&gt;That's a different type of fill. In fact it is a 3D Hatch and you will need to select the wall in 3D and go to Edit&amp;gt;Align 3D Texture...&lt;BR /&gt;
&lt;BR /&gt;
Make sure you view it at an angle because this function has a tendency not to work if you view it too 'straight on'.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.&lt;/BLOCKQUOTE&gt;

G'day Link,&lt;BR /&gt;
I know you wrote this a few years ago now but I'm now having trouble with it. I am trying to align the vectorial fill used in a material definition with the edge of the plane this fill is covering in an elevation. I can't find the 'Align 3D texture' in the Edit menu, when I have selected the wall in the 3D window. The texture on the wall looks fine, bur the vectorial fill that shows in the elevation doesn't....&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Daniel&lt;/BLOCKQUOTE&gt;

Daniel,&lt;BR /&gt;
&lt;BR /&gt;
The menu is listed in 'Design/Align 3D Texture'. The command you want is "Set Origin..." If you still do not see the menu and command then it is not present in your Work Environment. The recommended thing to do is to first save your current work environment profile if it is not stored already, then switch over to the Standard Profile 16 to make sure that you have all the new features of the release. Then you can customize a mix between the schemes of your custom work environment and the schemes of the standard.&lt;BR /&gt;
&lt;BR /&gt;
To save your current profile:&lt;BR /&gt;
A. Go to Options/Work Environment/Work Environment...&lt;BR /&gt;
B. In the Work Environment dialog click "Work Environment Profiles" in the column on the left.&lt;BR /&gt;
C. If your current profile is not listed amongst the default 3 profiles in the Stored Profiles field, then click "New Profile" to store your current configuration. &lt;BR /&gt;
D. I then recommend that you export the profile to the area that you store your other documents and files for safe-keeping.&lt;BR /&gt;
&lt;BR /&gt;
Best regards,</description>
      <pubDate>Sun, 30 Jun 2013 11:57:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22432#M67083</guid>
      <dc:creator>NCornia</dc:creator>
      <dc:date>2013-06-30T11:57:54Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22433#M67084</link>
      <description>&lt;BLOCKQUOTE&gt;
Daniel,&lt;BR /&gt;
&lt;BR /&gt;
The menu is listed in 'Design/Align 3D Texture'. The command you want is "Set Origin..." &lt;/BLOCKQUOTE&gt;

Thanks Nicholas!&lt;BR /&gt;
&lt;BR /&gt;
That did the trick! I hadn't seen the command because I was looking for it in the Edit menu, where Link had said to find it. I stupidly didn't think to look in the other menus! Link's post was a few years old, and  I see now that in AC9 it WAS in the Edit menu, the Design and Document menus hadn't been invented yet &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/E&gt;.</description>
      <pubDate>Sun, 30 Jun 2013 14:06:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22433#M67084</guid>
      <dc:creator>Daniel Lindahl</dc:creator>
      <dc:date>2013-06-30T14:06:45Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22434#M67085</link>
      <description>the align texture is good but I think the real issue is that the texture should relate to the wall by default.&lt;BR /&gt;
The log detail workaround goes someway but as Daniel points out the horizontal alignment is not there.&lt;BR /&gt;
I think that as a default the wall texture/hatch should start at the bottom left hand corner of any wall placed.&lt;BR /&gt;
I know this will not work in every situation but it would cover 90% of most situations and 100% of any brick or block project.&lt;BR /&gt;
The only thing that setting the hatch/texture to the project origin will guarantee is that it wont be correct.&lt;BR /&gt;
Comments anyone?</description>
      <pubDate>Sun, 30 Jun 2013 23:05:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22434#M67085</guid>
      <dc:creator>David Shorter</dc:creator>
      <dc:date>2013-06-30T23:05:51Z</dc:date>
    </item>
    <item>
      <title>Re: Vector Fills - origin problem</title>
      <link>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22435#M67086</link>
      <description>Recently went hunting for this tool again and found the Align 3D Texture command is now in the Document/Creative Imaging menu tree. If you are viewing vectorial fill in elevations or sections you need to switch to 3d window and and choose a vectorial 3D View Option.  &lt;BR /&gt;
&lt;BR /&gt;
RB</description>
      <pubDate>Sat, 27 Jun 2020 18:51:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Documentation/Vector-Fills-origin-problem/m-p/22435#M67086</guid>
      <dc:creator>Ray Brown</dc:creator>
      <dc:date>2020-06-27T18:51:20Z</dc:date>
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