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2024-06-06 07:50 PM
When small beams are placed in a circular way adjacent to each, we have observed that two beams appear extended. But these beams shift to their original size when we move it as illustrated in this video https://www.loom.com/share/bedaa287737a4cb2b7e6d4370649c437?sid=e800d3ec-6004-4df9-9bcf-fc24fea9c7f9
Please note the beams are created through C++ API, so we would need to find a solution that could be applied in code as well.
Could someone let me know what could be done.
Solved! Go to Solution.
2024-06-07 09:49 AM
You can get that kind of effect just placing walls/beams manually if:
- They don't meet cleanly at a single point
- There are multiple beams meeting at a point and the junction is ambiguous
The latter situation can be hard to spot if a small beam/wall fragment has been clipped or placed accidentally and is confusing the junction. I'd suggest first checking that the circle contains precisely the expected number of beams and that they all join cleanly.
One important point to keep in mind is that commands to place elements aren't really doing anything fundamentally different to a user placing them, so often odd effects like this are not specifically an API problem.
2024-06-07 09:49 AM
You can get that kind of effect just placing walls/beams manually if:
- They don't meet cleanly at a single point
- There are multiple beams meeting at a point and the junction is ambiguous
The latter situation can be hard to spot if a small beam/wall fragment has been clipped or placed accidentally and is confusing the junction. I'd suggest first checking that the circle contains precisely the expected number of beams and that they all join cleanly.
One important point to keep in mind is that commands to place elements aren't really doing anything fundamentally different to a user placing them, so often odd effects like this are not specifically an API problem.