Friday
Hi,everyone:
API_Component3D mat = {};
mat.header.typeID = API_UmatID;
mat.header.index = iumat;//iumat is input
//
auto err = ACAPI_ModelAccess_GetComponent(&mat);
if(err != NoError)
return;
//
std::string texture_path;
//
{
//
GS::UniString texture_str;
if (mat.umat.mater.texture.fileLoc)
{
err = mat.umat.mater.texture.fileLoc->ToPath(&texture_str);
if (err == NoError)
{
texture_path = texture_str.ToCStr();
}
delete mat.umat.mater.texture.fileLoc;
mat.umat.mater.texture.fileLoc = nullptr;
}
exporter->PrintLog("texture path ");
exporter->PrintLog(texture_path);
exporter->PrintLog("\n");
}
This is my code for getting texture,but the output texture path does not exist.
Solved! Go to Solution.
Friday
Hi sxs,
I think this path means, that the file is in the embedded library of the project. It should be accessible if you use the path with file operations from the ACAPI. So you can e.g. copy it to another place in the filesystem to make it accessible with the Windows File Explorer.
Hope that helps,
Bernd
Friday
Hi sxs,
I think this path means, that the file is in the embedded library of the project. It should be accessible if you use the path with file operations from the ACAPI. So you can e.g. copy it to another place in the filesystem to make it accessible with the Windows File Explorer.
Hope that helps,
Bernd
Friday
Ok,I got it.
Friday
Thank you.