Xcode 3.1 compile error for IntelMac 10.4/10.5 Add-on
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‎2008-09-02
04:18 AM
- last edited on
‎2023-08-04
02:59 PM
by
Doreena Deng
‎2008-09-02
04:18 AM
Hi Everyone,
I'm trying to compile some of the examples in API DevKit 11.21 on OSX Intel 10.5 using Xcode 3.1 and I consistantly get the following error:
> Rezzing RFIX.mac/Plan_Dump.r(1 error)
> SysError 0 during open of "ResTmpl.r"
I get the same error whether compiling for 10.4 or 10.5
Has anyone ever encountered this problem? From what I can deduce from the Apple Developer Docs, the error is related to Carbon Libraries.
Any suggestions would be greatly appreciated.
Many thanks,
Nicholas Rogers
I'm trying to compile some of the examples in API DevKit 11.21 on OSX Intel 10.5 using Xcode 3.1 and I consistantly get the following error:
> Rezzing RFIX.mac/Plan_Dump.r(1 error)
> SysError 0 during open of "ResTmpl.r"
I get the same error whether compiling for 10.4 or 10.5
Has anyone ever encountered this problem? From what I can deduce from the Apple Developer Docs, the error is related to Carbon Libraries.
Any suggestions would be greatly appreciated.
Many thanks,
Nicholas Rogers
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Add-On (C++)
2 REPLIES 2
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‎2008-09-02 10:44 AM
‎2008-09-02
10:44 AM
nikko wrote:"ResTmpl.r" is an include file bundled with the ArchiCAD API, and is required for compiling an add-on's resources. It can be found in the Support/Inc directory of your API dev kit. Jut add a path to this directory to the list of Rez Search Paths (see attached image)
I'm trying to compile some of the examples in API DevKit 11.21 on OSX Intel 10.5 using Xcode 3.1 and I consistantly get the following error:
> Rezzing RFIX.mac/Plan_Dump.r(1 error)
> SysError 0 during open of "ResTmpl.r"
I get the same error whether compiling for 10.4 or 10.5
Ralph Wessel BArch
Central Innovation
Central Innovation
Anonymous
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‎2008-09-03 01:45 AM
‎2008-09-03
01:45 AM
Thanks very much Ralph,
It turned out that my installation of Xcode 3.1 was the problem.
I reinstalled Xcode 3.1 without the iPhone SDK and everything is working as expected. (Code compiles)
Thanks very much for the help,
Nicholas Rogers
It turned out that my installation of Xcode 3.1 was the problem.
I reinstalled Xcode 3.1 without the iPhone SDK and everything is working as expected. (Code compiles)
Thanks very much for the help,
Nicholas Rogers