2016-08-04 12:03 AM
 
					
				
		
2016-08-16 01:18 AM
2016-08-16 01:47 AM
2016-08-16 03:13 PM
 I just received a survey with a "bizillion" nodes per contour, now I can get on and produce a realistic terrain. Last time I had this I resorted to creating the mesh with the plan spot heights to keep the node count down, which generated a less than smooth surface combined with a few odd bumps & dips.
 I just received a survey with a "bizillion" nodes per contour, now I can get on and produce a realistic terrain. Last time I had this I resorted to creating the mesh with the plan spot heights to keep the node count down, which generated a less than smooth surface combined with a few odd bumps & dips.
					
				
			
			
				2016-09-24 11:43 PM
2017-04-14 07:36 PM
2017-04-17 02:18 AM
2017-04-17 06:50 AM
2017-04-17 04:49 PM
R wrote:I probably would have tried:
Did some more experimenting. Polylines that have 16,000 or fewer segments (as defined by exploding the line) can be split, while polylines that have 25,000 or more segments cannot be split. Seems like a bug.
However, even the larger polylines can be magic wanded into splines, and the splines can be split. Seems like a work-around.