2014-05-06 06:44 AM
2014-05-15 12:24 PM
Stress wrote:That video was absolutely baffling and left me feeling embarrassed for its author. It also made me realize just how good I have it with Artlantis.
My take-a-way from watching that video... "Ok, now we're completely lost"
2014-05-15 01:22 PM
2014-05-15 04:03 PM
ejrolon wrote:Thanks Eduardo. Yes, my gloomy prognosticating is in need of balance. Good to hear Cinerenderer (sounds like a pastry) can be enjoyable and fast to use. Maybe the video script writer was just having a bad day.
Just to balance out the Nattering Nabob......
2014-05-15 04:35 PM
2014-05-15 04:54 PM
2014-05-16 12:11 AM
Karl wrote:Can we export this grass and carpet as real 3d objects into Artlantis, or it works only in Cinerender.
Renders happen in the background, so you can keep working in AC as they happen. So, it is sort of like a batch render... but unlike, say, the Artlantis batch render, there is no control once the process has started... you cannot pause, only cancel, etc. Yes, it uses all available cores.
A standard material library, tuned for CineRender, comes with AC 18. So, for most people, the complexity of clicking on all of those controls to create a new sophisticated shader won't be an issue.
Worth repeating is that CineRender has a real, 3-D grass option. Looks great (the perfect, weed-free lawn) - softening exterior building elements adjacent to it - and renders quickly. For those still living in the 70's, it can be used for shag carpet, too.😉
2014-05-16 01:03 AM
Karl wrote:Hmm, after I hit the render button in 3dsmax, the CPU usage jumps to 100% and i can't do anything on my computer, not even web browsing. This means that Vray is squeezing every last drop of CPU power for rendering, and that's what i'm expecting from an rendering engine. It seems that's not the case with the new rendering engine? Or it has a "background rendering" mode which it's not using all the CPU cores, besides the normal rendering mode?
Renders happen in the background, so you can keep working in AC as they happen.
2014-05-16 01:08 AM
Rick wrote:This local distributor in Finland is very reliable source, they are ArchiCAD specialist, not marketing people:Jussi_ wrote:Not sure where you read that, but my old blue wibu dongle works fine with 18 beta, and there was no mention of an issue after release, that I have heard. CUT.
I read that WIBU dongles need to be changed, since AC18 does not support it any more. .
2014-05-16 01:46 AM
Jussi_ wrote:These are ArchiCAD versions that handle nicely documents created by previous versions: AC7, AC9, AC16
My point is that old users need to access to old ArchiCAD documents with ArchiCAD they were created. Without conversion hassle (and numerous errors). This should be paying customers choice. Keep those obsolete machines, operating systems and software versions.
To me is much easier to skip new ArchiCAD versions than give up access to old ones. I am skipping AC17. Fate of AC18 is undecided by me.
2014-05-16 02:17 AM
Jussi_ wrote:
I read that WIBU dongles need to be changed, since AC18 does not support it any more. .
2014-05-16 04:00 AM
Ivan wrote:The carpet is not an object it is a C4D Material (Procedural with Displacement) optimized for use in Archicad so it will not export to Artlantis.
…
Can we export this grass and carpet as real 3d objects into Artlantis, or it works only in Cinerender.
2014-05-16 08:19 AM
ejrolon wrote:So if the "minimum" reserved cores is 3, wouldn't that mean the maximum number of cores ever available for rendering with my 4 core iMac is 1? Or did you mean something else?
If I understood correctly at a minimum AC will leave 1 core for the OS, will use 1 for itself so you can keep working, another for PBC-section/elev generation and the rest for rendering.
2014-05-16 08:25 AM
2014-05-16 08:29 AM
Karl wrote:Well, if it is really "tuned for CineRender" that would deserve applause!
A standard material library, tuned for CineRender, comes with AC 18.
2014-05-16 09:47 AM
MSotero wrote:Just grass-like things. You can change parameters for the blade length/height, width and density.
The grass thing sounds cool. Does it only do common grass or can it be manipulated to look like similar forms of ground cover?
2014-05-16 10:00 AM
costingh wrote:Management of cores is an operating system function, along with the number of threads the app creates, priority-setting by the app, etc. Either 3dsmax has given itself highest priority and/or your computer only has one core (100% = 1 core), and is underpowered to run multithreaded apps.Karl wrote:Hmm, after I hit the render button in 3dsmax, the CPU usage jumps to 100% and i can't do anything on my computer, not even web browsing. This means that Vray is squeezing every last drop of CPU power for rendering, and that's what i'm expecting from an rendering engine. It seems that's not the case with the new rendering engine? Or it has a "background rendering" mode which it's not using all the CPU cores, besides the normal rendering mode?
Renders happen in the background, so you can keep working in AC as they happen.
2014-05-16 10:58 AM
2014-05-16 11:13 AM
2014-05-16 01:06 PM
costingh wrote:I'm surprised that in this day and age people still don't know about setting core affinities for various programs and tasks in Task manager in Windows.Karl wrote:Hmm, after I hit the render button in 3dsmax, the CPU usage jumps to 100% and i can't do anything on my computer, not even web browsing. This means that Vray is squeezing every last drop of CPU power for rendering, and that's what i'm expecting from an rendering engine. It seems that's not the case with the new rendering engine? Or it has a "background rendering" mode which it's not using all the CPU cores, besides the normal rendering mode?
Renders happen in the background, so you can keep working in AC as they happen.
2014-05-16 02:59 PM