I'd like to know in what way the Surfaces in the AC25 libraries differ from the AC24 ones? (I mean quality-wise, regarding display and rendering, not if there are additional ones).
Obviously, I'm on Mac, and instead of the "OpenGL" display option in the Surfaces dialog there's a "Hardware acceleration" option.
But does that mean that GS has recompiled them for Metal, or are they essentially the same as the surfaces in AC24?
What happens if I open an AC24 project and convert it without manually exchanging all the surfaces?
Should I do that?
I've found that many of the surfaces in the AC24 catalog, especially the additional ones for perpetual licensees, are excellent for my use, and they work good enough in Twinmotion too which means less work for me.