how can i get the string content from an exloded 3D text?
Say i have the 3D text "ads" that i explode like this:
The exploded text will then become a group of lines/arcs etc.
How can i get the text content as say a std::string or GS::Unistring from the exploded text?
It is easy to get it from the original element by looking at the object parameter "Text" using some ACAPI_LibPart_* calls:
But in a real use case i only have access to the exloded version.
Go to Solution.
Long one indeed!
The easiest way I'd imagine is too have the exploded text be in the current viewport, make a screenshot, let OCR run over that screenshot... yeah. No easy way out here.
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So.... you want to do OCR? 😂
In short: you won't.
Dont laugh! 😭 I had hoped there was an easy way but I figured it was a long shot. Thanks