I am looking for the best strategy for modeling siding at a rim in a way that it shows the skin in Section and in 3D.
I model walls using composites. In section, my goal is to have consistency in how the exterior surface appears as it goes from wall to rim. I realize I could just select "core only" for sections, but that is not my preference, and it still doesn't solve the problem of making siding appear over the rims in 3D.
One strategy I found is to model the bottom of the walls lower than the floor structure and use Solid Element Operations to have the wall not appear as if it runs through the floor, but this is cumbersome.
If you are modelling the floor to structure, the exterior can be what ever Intersection Priority but it should probably be lower than any flooring or structural material. If you are modelling it to exterior finish, the exterior skin will require a higher Intersection Priority than your flooring structure.
Though, looking at your section, is the Intersection Group of your floor and wall different? If so, this will prevent them from intersecting via their Intersection Priority.
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