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Need to rotate a profile?

Anonymous
Not applicable
Do I need to use a different tool to do this?
14 REPLIES 14

Anonymous
Not applicable
Can't seem to get it to rotate. it's coming in as an extrusion?
baluster 2.jpg

Anonymous
Not applicable
Got it, Sorry.

Hope I can increase the resolution of this...?

Eduardo Rolon
Moderator
Use the Shell Tool instead of Custom Profiles.
eduardo rolón AIA NCARB
Another of the forum moderators.
Macbook Pro 2.4 i9 32GB ram
OS X 10.XX latest
AC25 US/INT -> AC08

Karl Ottenstein
Moderator
Jonathan wrote:
Got it, Sorry.

Hope I can increase the resolution of this...?
Generally, you won't want to increase the resolution - as I assume these will be multiplied and thus you'll multiple a higher polygon count element. If it were to be cut and detailed at a large scale, then sure.. the edges would look terrible. In this case, convert the result to a Morph, hide/smooth the morph edges, and it'll look plenty good. Then multiply the resulting morph element.

Glad you figured out how to revolve. The main issue with your original profile is that it was a full cross-section. To rotate, you want half of the profile ... a cut from the center of rotation out. You can then rotate using he wall tool, the Morph tool or as Eduardo suggests the Shell tool.
One of the forum moderators   •   AC 25 USA and earlier   •   MacOS 11.6.2, iMac Pro

Anonymous
Not applicable
Thanks guys.
I think they are working good enough. Maybe convert to morph later if needed.

Anonymous
Not applicable
Tricky part will be to create enough morph bolders to do the fountain feature on the left and then the stairs..Ugh
baluster 5.jpg

Anonymous
Not applicable
It's a lot of rocks and bolders.

Karl Ottenstein
Moderator
I think it would be easier to hire a front loader and a dump truck than to model that. 😉

But, see Barry's tip here:
http://archicad-talk.graphisoft.com/viewtopic.php?p=217585#217585
about converting cubes into Morphs to create boulder shapes.

That same thread has a link to a boulder object by Roberto Corona. If you have Cigraph ArchiSuite, it has a random rock object.

There are two random rocks from Cadimage on BIMComponents - a rough one and a smooth one:
https://bimcomponents.com/Search/rock

Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough.
One of the forum moderators   •   AC 25 USA and earlier   •   MacOS 11.6.2, iMac Pro

Anonymous
Not applicable
I know! I'm not looking forward to doing it, but if it works out it should look great and maybe be worth the effort.

I'v used the rots before and they are a bit strange. I spent a long time aranging those once and remember seeing them move around on their own out of the corner of my eye when the plan view would splash. Don't trust those rots anymore:-) See attached example of the rots.

I'll check out Barry's tip, thanks.
If I can make ten or twenty rock / bolder morphs of varying sizes it shouldn't be too hard to get them in there....

Karl wrote:
I think it would be easier to hire a front loader and a dump truck than to model that. 😉

But, see Barry's tip here:
http://archicad-talk.graphisoft.com/viewtopic.php?p=217585#217585
about converting cubes into Morphs to create boulder shapes.

That same thread has a link to a boulder object by Roberto Corona. If you have Cigraph ArchiSuite, it has a random rock object.

There are two random rocks from Cadimage on BIMComponents - a rough one and a smooth one:
https://bimcomponents.com/Search/rock

Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough.

Anonymous
Not applicable
Karl,

"Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough."

This sounds encouraging, but I have absolutly no idea what your talking about.
Is there a video tutorial or anything out there on this procedure?

Thanks. I'm going to try creating some morph rocks now... I'm hoping the results will be better than the rots example. not very convincing are they?

Karl Ottenstein
Moderator
No, the rots aren't too realistic... but Barry's morph rock idea is great. And, as seen in that thread, the texture applied to the rock makes a big difference, too.

On second thought, my idea about a mesh would look pretty weird. I was thinking basically adding points to a mesh and pulling them up in 3D to make the rough shape of the water feature.. and then applying one of the stone surfaces to it... which would map stones all over the mounded mesh. But, duh, it would look pretty bad, as the gaps between rocks would be at peculiar places that had nothing to do with the geometry. So...bad idea.
One of the forum moderators   •   AC 25 USA and earlier   •   MacOS 11.6.2, iMac Pro

Anonymous
Not applicable
Can't figure out how to "curve and smooth the edges" as Barry puts it.

Karl wrote:
No, the rots aren't too realistic... but Barry's morph rock idea is great. And, as seen in that thread, the texture applied to the rock makes a big difference, too.

On second thought, my idea about a mesh would look pretty weird. I was thinking basically adding points to a mesh and pulling them up in 3D to make the rough shape of the water feature.. and then applying one of the stone surfaces to it... which would map stones all over the mounded mesh. But, duh, it would look pretty bad, as the gaps between rocks would be at peculiar places that had nothing to do with the geometry. So...bad idea.

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