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Railing materials mapped incorrectly?

Barry Kelly
Moderator
Is it just my imagination, or are the railing materials mapped incorrectly.
As an example, when I apply brickwork structural building material to a beam or wall it looks fine.
The same material applied to the rails of a railing are all rotated 90° and don't run along the length of the member.
The post s are OK as the material does run along the length (height) of the post, but shouldn't the rail materials be automatically rotated.
So when I use my 'timber-horizontal' material it is horizontal?

I noticed this when I was setting up favourites for my railings and noticed the timber grain wrapped around the rails rather than along it.
Here I used brick as it shows up better.

I will report this as a bug, but I just wanted to check I wasn't doing anything wrong.
The last thing I want to do is is set up new building materials specifically for railings.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
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11 REPLIES 11
Barry Kelly
Moderator
Here is a better picture that hows the posts are OK.
In front is a timber railing - harder to see but the rails are wrong.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Lingwisyer
Guru
At first I would have thought that the rails were generated and textured vertically, then rotated within the script to what ever angle they needed to be, but the fact that the posts are also like that makes me rather confused as compared to the rails, the post is always vertical...

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Barry Kelly
Moderator
It is all getting very confusing.
I currently have a timber beam Building Material that uses a horizontal wood grain surface texture and a timber post BM that uses a vertical one.
This is great for my walls, slab, beams and columns.

Now with the railing I have to use the horizontal beam BM for the posts and the vertical post BM for the rails.
It makes no sense.
I am not sure how I am going to explain this one to all our users on top of the intricacies of the railing tool itself.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Barry Kelly
Moderator
Here is another good example.

This is from the default AUS template (22 RC1).
Timber fence favourite with the material overrides set to 'mahogany vertical' for posts and balusters and 'mahogany horizontal' for the rails.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Barry Kelly
Moderator
Further investigation shows that all railing objects are wrong.
The cast iron, newel and profiled posts are correct - all others are wrong.
So there is no consistency even among the different posts.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Erwin Edel
Rockstar
Not impossible to fix by creating some double surfaces (horizontal vertical surfaces to confuse everyone), but it does make you wonder if these things get tested.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
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Adobe Design Premium CS5
Lingwisyer
Guru
Are CineRender textures mapped based off the internal engines mapping or are they remapped?


Ling

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Self-taught, bend it till it breaksCreating a Thread
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Barry Kelly
Moderator
Erwin wrote:
Not impossible to fix by creating some double surfaces (horizontal vertical surfaces to confuse everyone), but it does make you wonder if these things get tested.
Yes, but we will need a 'vertical' surface for the horizontal rails, and depending in which post you use it could be either horizontal or vertical.

I think I have had enough of testing this now.
Beer o'clock here now.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Barry Kelly
Moderator
Lingwisyer wrote:
Are CineRender textures mapped based off the internal engines mapping or are they remapped?
If the Cinerender materials match the internal/OpenGL engines then what you see is what you will get.
My material is actually corrugated roof sheeting which makes a good effect.
I would want to use these handrails.

Barry.
One of the forum moderators.
Versions 6.5 to 27
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11