2018-07-13 07:15 AM
2018-07-13 07:28 AM
if symb_mirrored then mul2 -1,1That is part of the 2D script, since it is just a 2D object. However, the object itself will still be mirrored.
2018-07-13 07:44 AM
Erwin wrote:I understand I can just do ROT2 -symb_rotangle but I was just curious if there was a way of either setting it to always be 0 or lock it or hide it but from what I can tell, you can't do any unfortunately
I use a 'trick' to stop symbols from being displayed as mirrored:if symb_mirrored then mul2 -1,1That is part of the 2D script, since it is just a 2D object. However, the object itself will still be mirrored.
You could do the same with symb_rotangle, I would say.
I don't think rotation is a lockable parameter as A, B and ZZYZX are.
2018-07-15 11:34 PM
2018-07-16 12:32 AM