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Texture - direction / rotation ?

Vojtech Slavik
Booster
Hi, I'm using the same texture and I have no clue why this texture is rotate 180° on some other surfaces ... I tried to reset direction but it doesn't work.

I know that depending in the walls from which side I started to make ( left or right )

- I don't want re-modelling all walls just for it
- I don't know how to do it in slabs


=> Changing angel for walls is working but for slabs not. Is it mean that I have to select one face of slabs and create new texture what is 180° rotated ? Is there nicer solution ?


Any Idea how to fix ?
Thanks
AC 7 - 24 SWE
iMac (Retina 5K, 27-inch, 2017),
4,2 GHz Intel Core i7, 16 GB 2400 MHz DDR4
2 REPLIES 2

Barry Kelly
Moderator
Yes it may depend if you have modelled the wall left to right or right to left.

You can invert the direction of the wall - it will not affect openings or trims.
But should affect the material placement.

If that doesn't work then you can select all walls in 3D and 'Align 3D Texture' and that should set all walls to use the same origin point for the texture.


Barry.

One of the forum moderators.
Versions 6.5 to 25
Dell XPS- i7-6700 @ 3.4Ghz, 16GB ram, GeForce GTX 960 (2GB), Windows 10
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Vojtech Slavik
Booster
Nice thanks I did't know about this solution.

But what I should do for Slab ?
For slabs I know that I can create new texture and rotate 180 ° and select specific face and than replace with new texture.

This is simple for this case I just wanna to know if should I do this way
AC 7 - 24 SWE
iMac (Retina 5K, 27-inch, 2017),
4,2 GHz Intel Core i7, 16 GB 2400 MHz DDR4

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