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Using the Attribute manager the user sees whether an attribute, like a texture, is used in the project or not (first column checkboxes).
I've been looking for the same in the C++ API and I swear I haven't seen anything similar neither among the functions nor among Attribute structures.
Any idea how to achieve this is greatly appreciated.
Hi!I think there's no such functionality directly available.The only way I can come up with is to iterate through all the elements and store their used attributes. That's unfortunately quite some implementation work.
Needless to say how much time is it to run. (I'm about to purge too heavy teamwork projects).
Thanks for Your answer.