2017-10-11 10:14 AM
'MDID' 32500 "Add-On Identifier" { developerID localID }But I am not sure how to create this. Is any IDE sufficient? Do I specifically need a Visual Studio platform for this? What file type is this saved as?
2018-07-31 07:24 AM
2018-07-31 08:34 AM
Ralph wrote:Thanks a lot, it's helpful. But could you please provide me with a code snippet how to create a 3D point and render it on the scene.
Just use ordinary GDL – a GDL add-on is only needed in very exceptional circumstances. Then write an add-on using the general ARCHICAD API to populate and insert the object(s).
2018-08-01 03:05 AM
2018-08-02 01:35 AM
Ralph wrote:Thanks Ralph. I found out that there is a possibility to import a point cloud from an external file. That flow is suitable for me but I need to use custom point cloud format not supported by Archicad.
Take a look at the GDL reference guide for a start. That will explain all you need to know for scripting an object. It's up to you whether the object displays one point or many (or all points).
2018-08-02 02:54 AM
2018-08-06 08:04 AM
2018-08-07 01:45 AM
kzaremba wrote:
Back to the cloud point what kind of file format are you trying to use?
2018-08-07 03:39 AM
2018-08-07 04:42 AM
2018-10-02 06:15 PM
kzaremba wrote:
Back to the yafimsky question:
Barry has right. It's hard to get started on GS API. However it's not impossible. I had several attpemts based on documentation and white paper. Recently I have found API Blog which solves all beginners mysteries. For the beginning I suggest two crucial posts by Akos and Tibor:
Here you will solve MDID mistery:
http://archicadapi.graphisoft.com/hello-world-part-2-dialog-with-text-svg-icon-and-button
Here you will solve VS2017 compiling issue:
http://archicadapi.graphisoft.com/working-in-visual-studio-2017
And helo word(this one didn't work for me but probably it was vs2017 problem)
http://archicadapi.graphisoft.com/hello-world
After those 3 post, you should be able to compile examples form API.
Please keep up with those blogs written as a coherent tutorial with each step described it way easier to understand than learning from docs.