IF WIDO_REVEAL_SIDE = 0 then ROTy 180 MULx -1 endIF ... IF WIDO_REVEAL_SIDE = 0 then ...WALL_SKINS_PARAMS[WALL_SKINS_NUMBER] ELSE ...WALL_SKINS_PARAMS endIF
Barry wrote:That trick wouldn't work, a master script executed before xy script sees the same globals/requests/commands as xy script.
The GDL manual also says that ... global should work in the 3D script.
If it doesn't, the trick (I think) would be to get the wall skin info from the master script and then use the results in the 3D script.
print WALL_FLIPPEDinto the Master Script of a dummy window / door object (make sure "Interrupt with error messages" is turned on in your Work Environment > Model Rebuild Options).