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Scripting all projects to run an Add On

I'm sure this has come up before, but I am not finding any traces of previous conversations.Is it possible to open projects from a list, one after the other, run an Add On, save and close the project, open the next one, ... until all projects on the ...

Resolved! Resizing a parameter array

Hello! I've been trying to create a window object consisting of several 'subwindows', so that each subwindow has its own properties, which I store in a bunch of two-dimensional parameter arrays, one for each property. Each element in a parameter arra...

blob by Newcomer
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Python Error Message

In Working with Python API, I am trying to change some properties using:error_msg = acc.SetPropertyValuesOfElements(elemPropertyValues)With one element, WC 23, I am getting the error message of:ERROR{'code':6001,'message':teamwork Permission Denied'}...

Resolved! How to get sightPtr

Hi guys.I would like to export model from ARCHICAD. Different from ModelAccess_Test module which triggers the functions by "save", the requirement is to click the button on the menu. However, if I install menu handler, I could not get Modeler::SightP...

scandi by Newcomer
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  • 8 replies
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Why cannot create GDL Label for Zone?

Hi all, Can you show me why cannot create GDL Label for Zone element? Or if it can be, please show me how to create it because I need to create some label to display some type of Zone information! Thank you.

Anonymous by Not applicable
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  • 3 replies
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How to get triangles from Archicad Model

Hi,I'm trying to build a plugin to export Archicad Models. I find using ModelerAPI function GetTessellatedBody can get convex polygons but not triangles. Does anyone know how to convert polygons to triangles easily with the API?

Resolved! [rendering] upside down

Hi guys.I try to export archicad model into a renderer. However, I get the texture upside down. I have checked the UVs and Positions, which are correct. Could anyone help me solve this problem?

scandi by Newcomer
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  • 2 replies
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Resolved! Why does GetTextureCoordinate return uv>1

Hi guysI am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv>1, which is quite werid when I export the "tree plan/billboard". I find that uv>1 means repeat the texture for uv times but the "tree plan/billborad" should no...

scandi by Newcomer
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  • 2 replies
  • 0 likes