If you have access to 3ds max, then it is rather "easy" (OK, not so easy).
Very simplistic approach to load files into UnrealEd
(the editor for Unreal Tournament).
There is a free version available of the authoring environment (without the game tools and resources, but with the full graphical engine).
From ArchiCAD -> save as *.3ds file from the 3DWindow.
- Import this into 3ds max and adjust as necessary.
- Export as an *.ase file and open that in UnrealEd as a static mesh.
- From the editor you can directly run the level in the game environment.
Links:
Unreal Runtime Environment (free for non-commercial use):
http://udn.epicgames.com/Powered/UnrealEngine2Runtime
or buy the full game at about $50
😉
From CAD to Unreal (not that easy... as you'll see)
http://udn.epicgames.com/Content/MAXtoUnreal
From 3ds max to unreal (pretty workable)
http://udn.epicgames.com/Content/MAXtoUnreal
My short overview & list of links to techniques
http://www2.asro.kuleuven.ac.be/asro/English/HOME/SBs/tutorial/3dcourse/VR/realtime.htm
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
Archicad27/Revit2023/Rhino8/Unity/Solibri/Zoom
MBP2023:14"M2MAX/Sonoma+Win11
Archicad-user since 1998
my Archicad Book