this topic does not involve a question, so I hope I am not breaking any rules here.
It's been awhile since AC18 came out and to be honest I was expecting to see much more projects rendered in cinerender, since it was huge upgrade from AC17.
So....this is a "show us your renders" thread
Great render,considering that it came direct from AC (plus a bit of tinkering in ps) ! Have you used other renderers in the past, if yes then what's your oppinion on AC's implementation of Cinerender engine?
I think that it is quite powerfull, but again I see a big fail on the Graphisoft side that no guide was provided, and the implementation is poor. Few tutorials would help a lot to set up workflows. I find the AC almost good for interiors (very bad handling of non gdl objects such as 3ds models of furniture etc - one hi-poly lamp can freeze the AC 3D engine with ease), but for exteriors it is just substandard. No camera tools (even 2 point perspective is not possible - the real one like the shift in photography), no 3D foliage, slow grass etc. Somehow almost every new tool in AC nowdays is halfbaked when introduced so probably in the future it will get better. I can show few other renders with a little different settings, I am happy with them, but I would love to use more external non gdl models.
this seems interesting and I would like to try a demo version,but I can't seem to find one available.
But the problem might not be in the import of the mesh but in the polycount of the model and how will AC manage this. To be honest I haven't tried importing high poly count 3d models as I do my visualization in 3DStudio.
But with the coming of the Cinerender I was hopping I could stick to just one program for most of the time (and maybe Artlantis that I really do not like using)
thing is most of the time you need to explode the objects after import to morphs to add materials and when you do it it kills AC. One workaround is to have another AC open just for importing exploding and applying materials than making AC objects. Works but it is slow. I have not tried that with trees but that is more complicated I guess. Again it would be very welcome if Graphisoft could show us few tutorials with the workflow.
Eduardo, thank you for the tip, it does make things abit easier,but a small pet pallet with 3 choises (vertex/edge/face) would have been exactly what we need.
And indeed ,his wooden floors are spot on!Great shader!
For some reason after I converted my ArchiCAD 17 project file into 18 my render is all messed up, the glass and reflections are completely wrong.
A notable example is the shower cabin, instead of being transparent it reflects the sky and mesh outside. I posted question about this before but no one supplied an answer. I'm using the glass and mirror surfaces out of the catalog.
Perhaps if I hand the .pln file things can get cleared up. Otherwise I have recreate a new project file in order to get the renders right. Might as well go back to Artlantis -_-