Hello all.......Am running V25...just upgraded. I noticed that in the 3D styles dialogue box (after opening a 3D window) I only have engine choices of vectorial engine and hardware acceleration. Is open GL not available any more? Is my graphics card outdated? Have been running V24 and it still shows up on that version.
Am running Windows 10, not MAC. What is Open GL renamed to? And how can I determine if it's running in any of the 3D views. Am also missing Cinerender engine both in the 3D views and surface textures dialogue box.
Thanks for the explanation and makes sense to align the reference. I’m wondering if there’s also been a change in setting as my models appear jaggy on screen in v25 compared to v24. To test this I created a simple 3D view of the same shape starting a new file from the same templates (only the relevant versions) and noticed that v25 3D views still look much more jaggy edges compared to v24. I just updated 25 to build 4013 to check and it’s still the same. All view settings and overides are exactly the same.
Am I missing something new in v25 to adjust? I've added a side by side screenshot of the simple walls comparing the edges in 3D.
Sorry haven't replied. I noticed an improvement when I set up my preferred Work Environment and brought in some 3D styles from V24. Checking and unchecking the box for 3D Antialisng (Harware Accelerated mode) in the Advanced Redraw Options didn't do much to be honest.
I do definitely see a jaggered contour if I use the template 3D style settings over my own previous settings. The strange thing is if I match the settings of a 3D Style from v24 inside v25 it's not much help but if I import a v24 3D style it seems to help even though the exact same settings are ticked. Quite weird but it at least resolved it.