For the 'blobby' pen problem, you were pointed to the '3D Styles' in another post by you.
Have you explored those options?
As for the Cinerender rendered view, Cinerender uses different material settings to those you see in OpenGL.
You can see this by the timber planking on the planter boxes, they look similar but they are different.
Cinerender and OpenGL use the same materail, but each material has different settings for OpenGL and Cinerender.
There is an option in the Cinerender material settings to 'Match OpenGL'.
Beware though this will, this will set very basic settings to the Cinerender material.
You are much better to create the Cinerender settings yourself (although this can be much more involved).
It is also possible to match the OpenGL settings with those you make in Cinerender options, but you will have to assign the texture images in Cinerender settings so they will be applied to the OpenGL when you do the match, or they will disappear also in OpenGL if there is nothing in Cinerender.
I see Carsten has beaten me to it.
PS 'Matching' the OpenGL settings is the same as matching Basic settings.
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