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Texture renders facing camera?

Is there a way to set an image shader to render aligned to screen space rather than the object?

The Noise shader allows the output to render in 'raster' space (rather than 'texture' space) which allows for some interesting results. I'd like to do the same with image textures to achieve a 'collage' type look. Is this possible? I've messed around with the 'Projector' shader which looks like it could do something similar, but no luck so far.

Any other ways it could be done?

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